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posted by Fnord666 on Friday August 09 2019, @10:17AM   Printer-friendly
from the betteridge-says-no dept.

According to Ofcom, speeds of 24Mbps are currently available to 94 per cent of premises. Yet only 45 per cent have signed up, sticking with their poxy standard ADSL packages of around 11-12Mbps.

A survey of 3,000 customers by Which? suggests that the most common reason for not bothering to upgrade was because people felt happy with their current speeds.

So if people can't be arsed to upgrade from creaking ADSL services to the much-derided "superfast" fibre-to-the-cabinet (FTTC) speeds, why on earth are they going to bother with the far more expensive full-fibre speeds?


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  • (Score: 2) by VLM on Friday August 09 2019, @12:39PM

    by VLM (445) Subscriber Badge on Friday August 09 2019, @12:39PM (#877869)

    They are not part of the all-streaming-247365-4k-netflix-whatever-crowd

    For me, its modern games. DCS World, depending on how many modules you own, is about 50 gigs. ARMA III is about 30 gigs. Squad is about 30 gigs also. Elite:Dangerous is 21 gigs.

    This impacts updates more than would be expected. If you're used to linux from 1990 to now, when "/bin/ls" gets a patch even if a full install is the size of a DVD, the patched binary is only a couple dozen K. However every time DCS World gets patched, heres another half dozen gig download you have to wait for before the game will start.

    It can be modeled as executable software jitter. Sometimes when I want to fly my UH-1H helicopter in DCS World startup (with SSDs) takes about two minutes, sometimes if there's a patch it will take an hour.

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