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posted by Fnord666 on Saturday August 17 2019, @08:31PM   Printer-friendly
from the You-Can-(Not)-Buy-Expensive-Software dept.

Khara and Anime/CG production company "Project Studio Q, Inc." are preparing to switch their primary 3D CG tools to Blender. Blender will be used for some parts of "EVANGELION:3.0+1.0" they are currently working on.

Khara has been using Autodesk "3ds Max" as their primary tool so far. "EVANGELION:3.0+1.0" production is mainly done with 3ds Max. They are now starting to switch from 3ds Max to Blender. Usually the reason being "due to differences such as quality and functionalities", but Khara's reason is different.

Hiroyasu Kobayashi, General Manager of Digital Dpt. and Director of the Board of Khara and President of Studio Q, and Daisuke Onitsuka, CGI Director of Digital Dpt. of Khara and General Manager of Production Dpt. of Studio Q, told about their situation.

[Onitsuka] "We need cooperative work with friend companies for our production. However, many of those companies are small or middle-sized, so if we stick to 3ds Max it will cause higher management costs. ... While we still have the challenge whether a new partner company can use Blender or not, but at least, cost-wise is much simpler, so we are proposing them to use Blender as we use it."

[...] [Takumi] Shigyo: "We are getting more artists that started by using Blender in Studio Q. We are also seeing more high quality works by Blender users from high school students in Award:Q. I expect these new generations to be the majority working at studios in the future."

https://www.blender.org/user-stories/japanese-anime-studio-khara-moving-to-blender/


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  • (Score: 0) by Anonymous Coward on Sunday August 18 2019, @07:19PM

    by Anonymous Coward on Sunday August 18 2019, @07:19PM (#881837)

    Just don't tell me about CAD formats as it looks like their inventors were interested less in applying optimization to their descriptions, and more in applying prohibited chemicals to themselves :).
    One of leading parametric modeller format, used also s output in 3D scanners. The format, called internally totally different than outside, has an interesting "Deflate-it" approach. There are no record separators nor clearly visible data structures. The contents after header are Deflated. Then it deflates to set of Deflated records. The reading procedure is: Deflate all the way, until it stops giving comprehensible data. When it gives garbage, try to deflate the garbage too, as e.g. Deflated mesh is a name plus a set of Deflated polygons which is a name plus a set of Deflated lines, being names with a set of Deflated points consisting of three Deflated coordinates. The "11" unused identifier means that further deflation will give garbage... except for "text" and "comment" records, where deflating remaining garbage one more time will give formatting info of course. And if someone licenses the format, gets a library to use blindly.