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posted by martyb on Tuesday August 20 2019, @10:48PM   Printer-friendly
from the agree-to-disagree dept.

As part of Gaming Week, we wanted to resurface our definitive guide to the state of VR in 2019, which was published earlier this year in June 2019.

Is 2019 the right year to buy into VR?

My simple, biased answer is "yes," and that's largely because the Oculus Quest has finally nailed the top-to-bottom "welcome to VR" experience. From first-time setup to basic-use tutorials to app purchases to general gameplay, this system has enough that I can hand a new bundle to a tech-fluent person and not feel like I need to hang out and coach them through the rough bits.

https://arstechnica.com/gaming/2019/08/guidemaster-is-valve-index-the-best-virtual-reality-system-to-buy-in-2019/

I've greatly enjoyed my HTC Vive VR headset and wouldn't recommend the Oculus Quest due to it's limitations + Facebook phone home. What has your experience been?


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  • (Score: 2) by VLM on Wednesday August 21 2019, @01:34PM (1 child)

    by VLM (445) on Wednesday August 21 2019, @01:34PM (#883107)

    Interesting thought about product bundling mistakes:

    All the games I want to play in VR are not compatible with the controllers all VR goggles seem to ship with.

    I have a thrustmaster HOTAS that I use for DCS world (A10C duh) and Elite:Dangerous and a couple other joystick-y games.

    I don't think you can play modded minecraft in general without a full keyboard because of all the extra keybindings to control cool mods.

    Possibly strange handhelds would be better for FPS, but for a quarter century or more its been self evident that "dude with keyboard/mouse will always pown dude with a videogame controller" so I'm not feeling it.

    I think my PS4:VR got boring really quickly because of the stick controllers. Battlezone in VR mode with a real controller was more fun than all the "stick controller" games put together...

    I just don't think its a useful long term sell to trade up in visuals AND trade way down in control.

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  • (Score: 2) by Freeman on Tuesday August 27 2019, @03:04PM

    by Freeman (732) on Tuesday August 27 2019, @03:04PM (#886111) Journal

    I see the touch controllers and the like as a great mechanism for some interactions. Which can work great in VR. It's just, not likely to overtake keyboard/mouse as king of computer interfaces. Yes, it's much quicker to aim with a keyboard/mouse combo. VR isn't just about efficiency, though. It's about the experience and immersion. VR can't be beat in the aspect.

    --
    Joshua 1:9 "Be strong and of a good courage; be not afraid, neither be thou dismayed: for the Lord thy God is with thee"