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posted by Fnord666 on Sunday September 29 2019, @06:06PM   Printer-friendly
from the hand-tracking-in-VR-porn? dept.

Arthur T Knackerbracket has found the following story:

SAN JOSE, Calif.—Oculus is clearly bullish on its wireless VR system, the Oculus Quest, which means this week's Oculus Connect conference is chock full of the $400 headsets. The biggest queues at the show, unsurprisingly, have been dedicated to Quest—and to the headset's pair of surprise "coming soon" features announced on Tuesday morning.

So much Quest attention is due to promising sales figures: "over $20 million" of games and apps have been sold on Quest's digital marketplace since its May launch, Oculus announced on Tuesday, as opposed to "over $80 million" of Rift-specific software since that platform's March 2016 launch. Four months versus three-plus years? We don't need a graphing calculator to plot which platform is kicking more software-sales butt.

With that momentum in mind, I cut a few lines to see the two intriguing features slated for Quest's near-future: a wired PC-VR connection, launching this November, and a full hand-tracking API, launching in "early 2020."


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  • (Score: 0, Flamebait) by barbara hudson on Sunday September 29 2019, @07:11PM (2 children)

    by barbara hudson (6443) <barbara.Jane.hudson@icloud.com> on Sunday September 29 2019, @07:11PM (#900472) Journal
    There's lies, damn lies, and statistics. What the stats are telling me is that the Oculus Rift, with $20 million in sales in 3-1/2 years, is a total bust.

    That's a far cry from initial market preditions in the Beellionzzz by 2020. Quite a bad return for an investment of $2.3 billion by Facebook.

    We've seen this movie before - on 3d TV sets. And before that, with 3d movies with the dorky 3d glasses.

    You know something has decidedly lost its cool when an insurance company uses a father wearing a VR headset walking around the room swatting at imaginary foes while the son, sitting on the couch, looks up from his phone and his expression says "what a dork!"

    Still, it might be good for keeping the next generation of incels off the streets ... though it will probably also create more incels as males withdraw further from real social interaction.

    On the bright side, it should help reduce population growth.

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  • (Score: 4, Touché) by takyon on Monday September 30 2019, @12:28AM (1 child)

    by takyon (881) <takyonNO@SPAMsoylentnews.org> on Monday September 30 2019, @12:28AM (#900622) Journal

    That's software sales, not hardware sales. Free VR content isn't going to be represented in that number. If it's possible to download/sideload content from a non-Facebook source, that's not going to be counted.

    Facebook's bread and butter is advertising, so that's how they expect to make their money from VR. They want people exposed to Facebook advertising at all times.

    I would prefer VR headsets to work like monitors, without a close relationship between a headset brand and some app store.

    You should be preaching about how great Facebook is, keeping the incels from destroying civilization by offering VR waifus. Thanks, Zuckerborg.

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    • (Score: 2) by barbara hudson on Monday September 30 2019, @04:56PM

      by barbara hudson (6443) <barbara.Jane.hudson@icloud.com> on Monday September 30 2019, @04:56PM (#900860) Journal
      Advertising will totally ruin the immersive experience, so ad-supported content isn't going to work. And Facebook has spent more than their initial $2.3 billion in buying the business.

      It's a turkey, and the only reason it hasn't been 86'd is ego - nobody wants to admit they made a mistake.

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