Submitted via IRC for TheMightyBuzzard
A D&D Sapphire Anniversary Dice Set has been announced as one of the world's largest pencil-and-paper role-playing games celebrates not one but two anniversaries: it's been 45 years since the release of the original Dungeons & Dragons and five years since the release of Dungeons & Dragons Fifth Edition.
Upon its announcement Franchise VP Nathan Stewart had the following to say:
When the D&D team realized the sapphire is the traditional anniversary stone for both five years and forty-five years, and that adding a laboratory-created sapphire to a twenty-sided die wouldn't jeopardize the integrity of a roll, we couldn't pass up the chance to make something really cool to celebrate the milestones, the team put together a fun product for our fans that includes art and newly updated stats for sapphire dragons, making these classic dragons ready for play in your next D&D session.
For the enthusiast with $299.99 to spare!
Source: https://techraptor.net/tabletop/news/dd-sapphire-anniversary-dice-set-celebrates-25-years-in-style
(Score: 1) by Sulla on Friday November 15 2019, @12:52AM (6 children)
Them's fightin' words
Ceterum censeo Sinae esse delendam
(Score: 2) by The Mighty Buzzard on Friday November 15 2019, @01:39AM (4 children)
Try it. They're very similar, really. 5E just has slightly more streamlined math.
My rights don't end where your fear begins.
(Score: 1) by Sulla on Friday November 15 2019, @07:16AM (1 child)
Are you thinking of second edition? Math? This is basic addition and subtraction not Attack Vector: Tactical
Ceterum censeo Sinae esse delendam
(Score: 2) by The Mighty Buzzard on Saturday November 16 2019, @07:34AM
Math still slows down the story, even if it's simple. While there's plenty of fun to be had not knowing what a die is going to turn up in a crucial moment, the crucial moment is the important bit not the mechanics.
My rights don't end where your fear begins.
(Score: 2) by VLM on Friday November 15 2019, @12:52PM (1 child)
Life was simpler a couple years ago; 4E sucked so everyone used Pathfinder
Now its complicated; 5E is way better and Pathfinder is internally self destructing with the whole 2nd edition situation. I'm certainly not buying anything Pathfinder until the 1st/2nd edition thing settles out; that kind of "wait and see" killed many technology companies back in the old days. I'm not really "sold" on Pathfinder 2E anyway, there is some smell of "we just wanna sell the same books over again".
Seems to be best to figure out what the locals are using and join them. No longer a marketplace of whats best but a marketplace of whats locally popular. 5E seems to be winning locally, but just like internet discussion of cell phone coverage on a worldwide forum is kinda pointless without large scale statistical analysis....
(Score: 2) by The Mighty Buzzard on Saturday November 16 2019, @07:37AM
Honestly, Fate-based games are more fun than D&D to me since I discovered them. Less math, simpler rules, all in an effort to the the mechanics the hell out of the way of the story.
My rights don't end where your fear begins.
(Score: 1) by Jay on Friday November 15 2019, @07:55PM
As others have noted, try 5E. I was in your shoes as well, until I visited a long lost group of gaming friends and sat in on a session. I was shocked because I never thought they would be the type.
Turns out I was wrong, and it is great.
5E gets the hell out of the way and lets you play. It lets DMs DM without looking things up most of the time. It vastly simplifies the rules for letting players do abstract things, allowing for insanely creative attempts at glory.
I had a player on a horse who wanted to ride past the wizard, grab him, and toss him onto a tree branch out of harm's way. No book needed. No break to look shit up. DCs made up on the fly, dice rolled, wizard thrown headfirst into a branch, knocked unconscious, then back to the ground with a satisfying crunch. (The orcs lost a round due to incapacitating laughter.)
I'm not sure we would have even tried that in 3rd or 4th edition, because just figuring out the rules would have discouraged it, and would have stopped combat for 15 minutes.
5E really feels like it's somewhere between 2.5E and 3E, but with the lessons learned over the last 20 years guiding that improvement.