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posted by Fnord666 on Wednesday November 27 2019, @04:23PM   Printer-friendly
from the about-time dept.

Submitted via IRC for TheMightyBuzzard

Whether you want to slice down your foes with psychically augmented physical strikes, slice them with invisible force weapons, or cast spells bristling with telekinetic power, there are now options for you in Dungeons & Dragons 5th edition.

Wizards of the Coast just released a new Unearthed Arcana (their monthly research and development workshop where they playtest new ideas) focusing on a long-loved set of abilities: Psionics. The psychically-charged new content includes sub-classes for the fighter and rogue, and a new spell tradition for wizards, along with new feats for characters.

I knew they were going to say that.

Source: https://techraptor.net/tabletop/news/dungeons-dragons-5e-adds-psionics

[Note - This is part of the Unearthed Arcana playtest material and is not legal to use in Adventurer's League - Ed]


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  • (Score: 2) by All Your Lawn Are Belong To Us on Wednesday November 27 2019, @09:26PM

    by All Your Lawn Are Belong To Us (6553) on Wednesday November 27 2019, @09:26PM (#925458) Journal

    Maybe that's my bias right there, I've never seen the need for adding in the complication of psionics. It's never added anything to the stories or adventuring for me. You could render the simplest implementation possible and I'd probably still be biased against it. And as such, I actually liked the notion that psionic abilities were incredibly rare.

    But I also see that while this is simpler in mechanics, it gets more complicated for players and parties in practice, akin to, "Well, it's Tuesday and I'm wearing the green gaiters so I get a 1d4 bonus to my Charisma but only when walking on the left side of the street..." But, like I said, I'm biased.

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