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posted by martyb on Wednesday January 29 2020, @12:37PM   Printer-friendly
from the remote-code-execution-is-part-of-the-challenge dept.

A new version of the venerable roguelike game NetHack has been released. This release is primarily a security release:

NetHack 3.6.5 is the official release of NetHack that follows NetHack 3.6.4.

This release primarily corrects security issues present in NetHack versions 3.6.0, 3.6.1, 3.6.2, 3.6.3 and 3.6.4. For details about the security issues please see https://www.nethack.org/security.

You are encouraged to update to NetHack 3.6.5 as soon as possible.

Quoth Wikipedia:

NetHack is a single-player roguelike video game originally released in 1987 with ASCII graphics. It is a descendant of an earlier game called Hack (1982), which is a clone of Rogue (1980). Comparing it with Rogue, Engadget's Justin Olivetti wrote that it took its exploration aspect and "made it far richer with an encyclopedia of objects, a larger vocabulary, a wealth of pop culture mentions, and a puzzler's attitude." In 2000, Salon described it as "one of the finest gaming experiences the computing world has to offer".

For those who have not played it yet, I encourage you to play it a few dozen times. You will die. A lot.


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  • (Score: 2) by Mer on Wednesday January 29 2020, @01:26PM (4 children)

    by Mer (8009) on Wednesday January 29 2020, @01:26PM (#950610)

    So this mostly for the telnet version. I do see some bugfixes but it seems like the standalone version is fine.

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  • (Score: 2) by Immerman on Wednesday January 29 2020, @04:58PM (2 children)

    by Immerman (3985) on Wednesday January 29 2020, @04:58PM (#950714)

    Oh? I didn't see anything about telnet, sounds like the security stuff was mostly buffer overflow problems that could be triggered by malicious save or config files .

    Also, telnet? Is nethack multiplayer then? I don't think I've ever actually played it.

    • (Score: 1) by dioxide on Wednesday January 29 2020, @07:11PM

      by dioxide (7248) on Wednesday January 29 2020, @07:11PM (#950782)

      Telnet as in playing on an shared or otherwise multiuser server. Your interaction with other players is only through bones files, ie running into their ghosts or finding their lost gear.
      These bugs should not be an issue for single user systems.

    • (Score: 2) by Webweasel on Thursday January 30 2020, @12:21PM

      by Webweasel (567) on Thursday January 30 2020, @12:21PM (#951147) Homepage Journal

      nethack.alt.org

      Its not multiplayer, but you can watch other people play in real time.

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  • (Score: 2) by Gaaark on Wednesday January 29 2020, @09:53PM

    by Gaaark (41) on Wednesday January 29 2020, @09:53PM (#950866) Journal

    Love the sig: seems very Trumpy!

    Seriously: it's what he does constantly.

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