Vulkan is coming to Raspberry Pi: first triangle
Following on from our recent announcement that Raspberry Pi 4 is OpenGL ES 3.1 conformant, we have some more news to share on the graphics front. We have started work on a much requested feature: an open-source Vulkan driver!
Standards body Khronos describes Vulkan as "a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs". The Vulkan API has been designed to better accommodate modern GPUs and address common performance bottlenecks in OpenGL, providing graphics developers with new means to squeeze the best performance out of the hardware.
Be warned that the effort could take months or even years.
Also at Phoronix.
(Score: 2) by ikanreed on Monday February 03 2020, @09:08PM (4 children)
It's like the exact same interfaces and APIs though. I guess I'm complaining about a sports car having a different name from a sedan when they have the same chassis, but different engines. But it still feels wrong.
(Score: 2) by loonycyborg on Monday February 03 2020, @10:04PM (2 children)
Just how are they same? Not only all functions are named different, they also work in different way. OpenGL keeps pretty much everything in global state while vulkan is object-oriented api with no global state.
(Score: 2) by ikanreed on Monday February 03 2020, @10:21PM (1 child)
I guess that's fair and I think I should concede to overall point but "different names" is a bit of a stretch, it's often just like vKCreateBuffer vs glCreateBuffer.
(Score: 2) by loonycyborg on Tuesday February 04 2020, @08:03AM
Those uses of word Buffer refers to totally different usage patterns in both apis. And most cases of words shared between api names come from 3d rendering math/gpu programming concepts. So using this logic you could conclude that direct3d is a variant of opengl/vulkan too.
(Score: 1) by fustakrakich on Tuesday February 04 2020, @02:51AM
Yeah, it was just a Falcon with a 302
La politica e i criminali sono la stessa cosa..