https://www.fastcompany.com/90125752/the-ingenious-way-tv-logos-were-made-before-computers
Today, incorporating physical objects into digital design is a way to create a unique aesthetic or a new perspective on a project. For example, to design the icons for Google's Material Design language, designers cut and folded paper prototypes of the icons before translating them into digital pixels. Similarly, the designers behind the opening sequence of Stranger Things rigged up a manual light-based stencil system to capture the grainy, organic vibe of the credits.
It's easy to forget that there was a time when every identity design or title sequence was made physically, as a recently unearthed photo that shows the making of the 1962 Office de Radiodiffusion Télévision Française logo reminds us.
(Score: 2) by toddestan on Tuesday March 31 2020, @02:48AM (2 children)
A more modern example is the default background on Windows 10. I was actually shocked to find out that is a photograph and not something rendered up by a computer. Yes, that's an actual photograph of some panes of glass, smoke, and laser light.
There are some details here: https://techjourney.net/the-making-of-windows-10-hero-desktop-wallpaper/ [techjourney.net]
(Score: 0) by Anonymous Coward on Friday April 03 2020, @06:38PM (1 child)
See also: https://archive.org/details/bliss-600dpi [archive.org]
https://archive.org/details/theoriginalfilesofsomewindowswallpapers [archive.org]
(Score: 2) by hendrikboom on Saturday April 04 2020, @12:59PM
Many of these are pretty.
Most of these are far too busy to be ergonomic as wallpapers -- they will make the icons hard to see.