A lost Maxis "Sim" game has been discovered by an Ars reader, uploaded for all
We at Ars Technica are proud to be members of video game archiving history today. SimRefinery, one of PC gaming's most notoriously "lost" video games, now exists—as a fully playable game, albeit an unfinished one—thanks to an Ars Technica reader commenting on the story of its legend.
Two weeks ago, I reported on a story about Maxis Business Solutions, a subdivision of the game developer Maxis created in the wake of SimCity's booming success. Librarian and archivist Phil Salvador published an epic, interview-filled history of one of the game industry's earliest examples of a "serious" gaming division, which was formed as a way to cash in on major businesses' interest in using video games as work-training simulators.
[...] The anonymous Ars user returned to our comments section on Thursday to confirm that they'd uploaded the disk's contents, after an apparently annoying extraction process, to archive.org for everyone in the world to download and play.
(Score: 2) by richtopia on Friday June 05 2020, @08:33PM (1 child)
150+ hours and I still haven't launched a rocket.
I went crazy with logic circuits. I attempted to put all materials on one set of belts, and use an aggressive control scheme to control where materials went. It actually worked, except there is an inherent limit in the game: if a filter inserter has more than five signals, it only selects based on lowest entity ID. That results in the filter inserters not picking up stuff even though I want it picked up.
I even made a youtube video attempting to document this: www.youtube.com/watch?v=ZpVhtEBflnI
(Score: 2) by NCommander on Sunday June 07 2020, @04:18PM
There is something glorious about sushi belts.
Still always moving