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posted by martyb on Tuesday July 28 2020, @10:29AM   Printer-friendly
from the how-we-got-here-from-there dept.

Huge apparent leak unearths Nintendo's prototype history:

A massive leak of apparent Nintendo source code is giving gamers a rare, unauthorized look at Nintendo's development process dating back to the Super NES era.

The massive trove of files, first posted to 4chan Friday and quickly dubbed the "Gigaleak" by the community, includes compilable code and assets for Super NES, Game Boy, and N64 games in the Mario,Mario Kart, Zelda, F-Zero, and Pokemon series. Hidden among that code is a bevy of pre-release art and sound files that have never seen the light of day, as well as fully playable prototype versions of some games.

Nintendo has not responded to a request for comment, but the sheer size and complexity of the leak points to its authenticity—faking this much data in a believable (and workable) way would just be an incredible amount of work.

[...] Modders and homebrew developers have been digging through the trove of data over the weekend and taking to Twitter and YouTube with their discoveries. Among the most interesting findings:

[...] While many are reveling in a treasure trove of previously unknown historical information contained in the leaks, some are worried over the privacy implications of some internal emails included in the leak, complete with personally identifiable information in some cases. Others are worried about how the revelations will ripple through the industry.

"This Nintendo leak is bad on so many levels," Digital Eclipse developer Mike Mika tweeted. "It hurts them, it hurts fans, and it turns the topic of preservation into a topic of security and tightening the grip on intellectual property regardless of its historical or educational value to history."


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  • (Score: 2) by Freeman on Tuesday July 28 2020, @02:49PM (1 child)

    by Freeman (732) on Tuesday July 28 2020, @02:49PM (#1027638) Journal

    I seem to remember something like that happening with either Ultima VII or Ultima Online.

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  • (Score: 0) by Anonymous Coward on Tuesday July 28 2020, @06:13PM

    by Anonymous Coward on Tuesday July 28 2020, @06:13PM (#1027717)

    It used to happen a lot back in the old days. The games themselves weren't expected to have enough shelf life to justify porting or updating them much past release. On top of which, the solutions available for backing up weren't as sophisticated as they are now. The end result is a ton of lost files.

    Fortunately, emulation has come a long way and generally does a decent job of running old games, but having the source would be very helpful at times.