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posted by martyb on Monday August 24 2020, @09:54PM   Printer-friendly
from the Epic-Challenge dept.

Microsoft Issues Statement In Support of Epic Games To Remain On Apple Ecosystem

Earlier this afternoon, Microsoft's Executive Vice President of Gaming Phil Spencer issued a statement on Twitter declaring a desire for ongoing support for Unreal Engine within the Apple ecosystem. With many developers opting to use Unreal Engine over other proprietary development tools, suddenly shutting off access to an entire marketplace for gaming could have a huge impact with bifurcating mobile gaming in general.

The statement released today was prepared by Kevin Gammill, the General Manager for Gaming Developer Experiences for Microsoft. Kevin declared that the Unreal Engine provided by Epic Games, if not kept available on the Apple App Store for developers, would require Microsoft "to choose between abandoning its customers and potential customers on the iOS and macOS plattforms or choosing a different game engine when preparing to develop new games."

Previously: Fortnite Maker Sues Apple after Removal of Game From App Store
Epic-Apple Feud Could Also Affect Third-Party Unreal Engine Games


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  • (Score: 4, Interesting) by Mojibake Tengu on Monday August 24 2020, @11:06PM (4 children)

    by Mojibake Tengu (8598) on Monday August 24 2020, @11:06PM (#1041385) Journal

    Historically, Apple is no friend to gaming, because games reveal the fundamental weakness of all Apple products: their focus on low power.
    It is a product strength and a product flaw at the same time. But games can and do bring Apple machines to their knees. I experienced that.

    More, the attack on Unreal engine is systematic, not economic. It is a corporate attack against openness.
    They all are afraid of EPIC and future version of Unreal engine for they consider it too empowering.

    See for yourself, Unreal 5 realtime demo on PS5:
    https://www.youtube.com/watch?v=qC5KtatMcUw [youtube.com]

    There are many other future games demos for PS5 on Youtube, do some lookup.

    My advice to Microsoft is: drop Apple platform completely. It is not worthy anymore.

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  • (Score: -1, Troll) by Anonymous Coward on Tuesday August 25 2020, @12:10AM

    by Anonymous Coward on Tuesday August 25 2020, @12:10AM (#1041400)

    I didn’t know this site was big enough for the “ten cent” party to send shills here.
    Cool i guess.

  • (Score: 1) by Coligny on Tuesday August 25 2020, @02:49AM

    by Coligny (2200) on Tuesday August 25 2020, @02:49AM (#1041441)

    Yes... the worst palteform... aside from all the other ones...
    I became plateform agnostic when I decided to focus of what make which software I want run the best with adequate controller support.
    and I soo whish we could get rid of operating systems with all softwares running baremetal...

    --
    If I wanted to be moderated by mor0nic groupthinking retards I would still be on Digg and Reddshit.
  • (Score: 4, Informative) by deimios on Tuesday August 25 2020, @05:35AM (1 child)

    by deimios (201) Subscriber Badge on Tuesday August 25 2020, @05:35AM (#1041499) Journal

    You do realize that Microsoft tried the EXACT same thing with the microsoft store and UWP apps? That is the major reason why SteamOS even exists.

    UWP was/is no friend of gaming either, with stupid limitations like forced vsync, FPS limits, no overlays, limited controller support etc.

    Couple that with a windows starter edition that only allowed UWP apps from the store like Apple.

    So while Apple products according to OP focus on low power, microsoft focuses on control (not that Apple or Google don't).

    Microsoft is on the Epic side solely because it's attempt at a walled ecosystem failed on PC. As other posters stated if this was about the gaming console closed ecosystem they would be on the other side in a heartbeat.

    • (Score: 0) by Anonymous Coward on Sunday August 30 2020, @04:22AM

      by Anonymous Coward on Sunday August 30 2020, @04:22AM (#1044087)

      It's been predominant in games since 2008-2010, (by 2012 I couldn't even buy games anymore since I avoided all forms of online DRM by this point, except for the occasional free to play MMO, because hey, if you don't own a game you might as well not pay for it, right?)

      GFWL(Games for Windows Live!) was the RESPONSE to Steam and UWP is its successor after the failure of GFWL, in large part due to their half assed support of Vista, no support for XP, and focus on XBox360/XBox Live. UWP as a DRM solution works quite well, the only exploits against it were for Windows 10 builds 1806-1902 and required developer mode to run them. They don't run on Wine and they don't run fully unprotected on Windows 10, or at all on Windows 7.