Stories
Slash Boxes
Comments

SoylentNews is people

posted by CoolHand on Friday April 24 2015, @09:44PM   Printer-friendly
from the finally-getting-paid-for-work dept.

Valve has announced that they will be allowing content creators to charge for workshop mods:

The Steam Workshop has always been a great place for sharing mods, maps, and all kinds of items that you’ve created. Now it's also a great place for selling those creations. With a new, streamlined process for listing and selling your creations, the Steam Workshop now supports buying mods directly from the Workshop, to be immediately usable in game. Discover the best new mods for your game and enable the creators to continue making new items and experiences.

While this seems a great way to incentivize the creation of more and better mods, of course not all gamers are happy about it. [venturebeat.com - Warning: lots of javascript]

 
This discussion has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 2) by Mr Big in the Pants on Friday April 24 2015, @11:44PM

    by Mr Big in the Pants (4956) on Friday April 24 2015, @11:44PM (#174889)

    I did not see that part...you are not serious??

    In the past they have taken a 30% cut...

    Are you sure you don't have it back to front?

    If they ARE taking that it is surely because half of it goes to them, half to the game companies....

    Starting Score:    1  point
    Karma-Bonus Modifier   +1  

    Total Score:   2  
  • (Score: 2, Informative) by Pseudonymous Coward on Saturday April 25 2015, @05:37AM

    by Pseudonymous Coward (4624) on Saturday April 25 2015, @05:37AM (#174982)
  • (Score: 2) by Magic Oddball on Saturday April 25 2015, @09:55AM

    by Magic Oddball (3847) on Saturday April 25 2015, @09:55AM (#175006) Journal

    It matches what I read over at Ars Technica:
    http://arstechnica.com/gaming/2015/04/23/steam-workshop-lets-users-sell-mods-but-only-shares-25-percent-of-revenue/ [arstechnica.com]

    It gets worse, though...from the Ars article:
    "Money-making modders will have to wait until they've earned at least $100 of sales before receiving a payment"

    • (Score: 2) by Mr Big in the Pants on Saturday April 25 2015, @07:02PM

      by Mr Big in the Pants (4956) on Saturday April 25 2015, @07:02PM (#175124)

      So in other words this is less about the fostering a healthy modding community and more about monetising something that was free to increase revenue.

      • (Score: 0) by Anonymous Coward on Saturday April 25 2015, @08:24PM

        by Anonymous Coward on Saturday April 25 2015, @08:24PM (#175150)

        Yes. Even more odd considering people within valve have stated that they do not do things for money as steam is so profitable and valve has so few employees they can do whatever they want. It has been used by Newell as justification for why they have refused to be bought out for absurd amounts of money. Maybe making money itself has just become a game to them, like what Ted Turner does: "Life is a game. Money is how we keep score." Too bad he started with cheat codes enabled.

        • (Score: 2) by Mr Big in the Pants on Sunday April 26 2015, @02:27AM

          by Mr Big in the Pants (4956) on Sunday April 26 2015, @02:27AM (#175232)

          Well then I predict this has the halflife highly radioactive substance.

          See what I did there?