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posted by CoolHand on Friday April 24 2015, @09:44PM   Printer-friendly
from the finally-getting-paid-for-work dept.

Valve has announced that they will be allowing content creators to charge for workshop mods:

The Steam Workshop has always been a great place for sharing mods, maps, and all kinds of items that you’ve created. Now it's also a great place for selling those creations. With a new, streamlined process for listing and selling your creations, the Steam Workshop now supports buying mods directly from the Workshop, to be immediately usable in game. Discover the best new mods for your game and enable the creators to continue making new items and experiences.

While this seems a great way to incentivize the creation of more and better mods, of course not all gamers are happy about it. [venturebeat.com - Warning: lots of javascript]

 
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  • (Score: 1, Disagree) by dingus on Saturday April 25 2015, @03:58AM

    by dingus (5224) on Saturday April 25 2015, @03:58AM (#174962)

    I don't know why people are so upset about this. It's just steam letting modders -- some of which have sunk countless hours into their projects and even hired voice actors -- charge for their mods. There's very little difference between that and letting people charge for a small game. And yet people see it as some kind of money-grubbing scheme from steam.

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  • (Score: 0) by Anonymous Coward on Saturday April 25 2015, @09:57AM

    by Anonymous Coward on Saturday April 25 2015, @09:57AM (#175008)

    Once upon a time people made music because they enjoyed it or a patron paid them to make it. Look at what it became and see the future of mods.

  • (Score: 0) by Anonymous Coward on Saturday April 25 2015, @11:09AM

    by Anonymous Coward on Saturday April 25 2015, @11:09AM (#175021)

    I don't know why people are so upset about this. It's just steam letting modders...charge for their mods

    This is not what people are disagreeing with.

    And yet people see it as some kind of money-grubbing scheme from steam.

    Suuuure, and scientologists are just informing people about their religion. A non-objectionable idea done wrongly can lead to an objectionable practice. Your reddit-grade rhetoric isn't going to fly here.

  • (Score: 2) by mth on Saturday April 25 2015, @11:30AM

    by mth (2848) on Saturday April 25 2015, @11:30AM (#175026) Homepage

    I agree there is nothing wrong with it in theory. However, since Steam pays the modders only 25% of revenue, it doesn't look like compensating the modders was the main goal here. And seeing the garbage that makes it into Steam early access (watch some of Jim Sterling's videos [youtube.com] if you're not aware of this problem; he doesn't highlight bad games exclusively but there are plenty of examples there), it is clear that Valve doesn't do much (or anything?) in terms of quality control. So in practice, I don't think this is a good thing.

    • (Score: 1) by dingus on Sunday April 26 2015, @11:29PM

      by dingus (5224) on Sunday April 26 2015, @11:29PM (#175523)

      Valve isn't responsible for making sure game publishers only make good games. That's the consumers' job.

      I didn't know modders only made 25% of the profits. Gonna have to agree that it needs to be redone.