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posted by takyon on Tuesday April 28 2015, @10:38PM   Printer-friendly
from the total-reversion dept.

We previously covered Valve offering paid mods in the Steam Workshop. Now, Valve (and Bethesda) have realized that the way they were attempting to implement payment for modders (and themselves) could not stand alongside the current model, at least with the goodwill of the community.

From the article:

We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.

We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.

Hopefully they do get a fully-baked donation system implemented (or some other method that makes sense).

 
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  • (Score: 0) by Anonymous Coward on Wednesday April 29 2015, @04:44AM

    by Anonymous Coward on Wednesday April 29 2015, @04:44AM (#176471)

    There is nothing commendable about backing down in the face of an outright customer revolt, not even the most evil and anti-consumer corporation can afford such a faux pass.