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posted by takyon on Tuesday April 28 2015, @10:38PM   Printer-friendly
from the total-reversion dept.

We previously covered Valve offering paid mods in the Steam Workshop. Now, Valve (and Bethesda) have realized that the way they were attempting to implement payment for modders (and themselves) could not stand alongside the current model, at least with the goodwill of the community.

From the article:

We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.

We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.

Hopefully they do get a fully-baked donation system implemented (or some other method that makes sense).

 
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  • (Score: 2) by CoolHand on Wednesday April 29 2015, @01:37PM

    by CoolHand (438) on Wednesday April 29 2015, @01:37PM (#176596) Journal

    yeah, I agree those %'s are way too much.. Although I have no problem with them getting a little something, since they are providing platforms for the modders to make and market their mods. However, they both do benefit from the mods adding extra customers to the game, so they should be somewhat happy with that and not get to greedy. 2 sides of the coin, and a fine balance there, and all that... :)

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