We previously covered Valve offering paid mods in the Steam Workshop. Now, Valve (and Bethesda) have realized that the way they were attempting to implement payment for modders (and themselves) could not stand alongside the current model, at least with the goodwill of the community.
From the article:
We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.
We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
Hopefully they do get a fully-baked donation system implemented (or some other method that makes sense).
(Score: 2) by rts008 on Wednesday April 29 2015, @10:47PM
Heh. You have a point. :-)
I have been playing the Fallout games since 1996, and they have been my favorite series. The one thing I learned the hard way: SAVE OFTEN!!!
Fallout 1 & 2 were buggy as hell, and a lot of the 'mods' were actually patches to fix glitches and broken quests.
But they were enough fun that we(the fans) put up with the bad, to get the good.
So in all fairness, Bethesda is just in keeping with the Fallout Tradition of Buggy Goodness. ;-)
*Skyrim uses the same game engine that Bethesda used for Fallout 3, so most faults are shared between the Elder Scrolls and Fallout series*
I guess I'm just not as concerned about the 'cut', as it would not really change anything for me. Well, maybe if my 'paid mods' were popular enough, the money would buy me another game, or DLC for one of my games.
Just so I am being clear, I am only speaking of the Skyrim game and this recent 'event'.
In principle, I would only support 'paid mods' for single player games. The only way I would support paid mods for online multi-player games would be if, and only if, the mods conferred no advantage to gameplay. Eye-candy is fine, but no stat changes, for example. I would still lean towards no paid mods except for single player. It has been proven time and time again, that humans can learn to 'game the system', no matter how good you think your rules/security/etc. are.
My guess is that if/when Fallout 4, or the next Elder Scrolls come out, that Steam will try this again, but announce it before launching the game.