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posted by martyb on Friday May 08 2015, @07:12AM   Printer-friendly
from the seeing-is-believing dept.

Oculus has announced that it will be shipping a consumer version of Oculus Rift in Q1 2016, and taking pre-orders later this year. It has also released images of the final design.

Ars Technica has attempted to quantify the market for Oculus. Facebook's vision for Oculus appears rosy:

No specific price has been announced for the first consumer version of the Rift, but Oculus executives have said they expect the final headset to fall in the $200 to $400 range, roughly in line with the $300 to $350 price charged for existing development kits. HTC, on the other hand, has warned consumers to "expect a higher price point" for the first edition of the Vive.

Last June, Iribe told Ars they expect to sell "north of a million units" for the first consumer Rift headset. Oculus doesn't expect a wider "console-style" market of "many millions" of Rift users to become a reality until the second version of the headset comes one or two years after the first, Iribe said at the time. Facebook founder (and Oculus owner) and CEO Mark Zuckerberg is certainly looking forward to that wider market, saying last October that he envisioned sales of "50 to 100 million" Rift units within a decade.

[More after the break...]

Nate Mitchell from Oculus shared additional details and plans at TechCrunch Disrupt. Oculus plans to publish its own games for the device, to beef up adoption among consumers and third-party developers. One such title is HeroBound, a third-person dungeon crawler that is already available for the Samsung Gear VR. Oculus has a "diverse input strategy" and doesn't expect initial variations (for example, a gamepad that may ship with the Rift) to remain static.

Users will also need a gaming PC (the Oculus Rift is essentially a mega-peripheral), but it only needs to be able to run newer titles reasonably well. He said that users won't need an exceptionally high-end PC.

Finally, although the Rift will be available to buy directly from Oculus, Mitchell hinted that there will be a second retail experience, possibly in-store.

More of the same at El Reg, Tom's Hardware, and AnandTech.

 
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  • (Score: 2) by wantkitteh on Friday May 08 2015, @10:17AM

    by wantkitteh (3362) on Friday May 08 2015, @10:17AM (#180263) Homepage Journal

    Some details regarding AMD's R3xx series GFX cards have found their way onto Fudzilla show the R9 380 supports LiquidVR, while the 370 and 360 don't. VR extension tech aside, suitability of actual performance needs to be ascertained before making any purchasing judgement. Not that it matters yet - neither the consumer Rift nor AMD's 3xx series are even final design yet. (Standard disclaimer applies regarding anything leaked to Fudzilla, treat it as an early indication until confirmed.)

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