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posted by janrinok on Wednesday May 27 2015, @11:24PM   Printer-friendly
from the wheeee! dept.

It looked for a little while there two years ago that gaming on Linux was finally beginning to take off, mostly thanks to Valve. That push seems to quickly be evaporating. Valve's latest Steam statistics shows that usage of both Linux and MacOS X on Steam is declining, while Windows usage is actually gaining. Linux usage on Steam is down to 0.94% from 1.05% last month, while Windows usage is up to a whopping 95.81%. Was that push for SteamOS in particular and gaming on Linux in general just all smoke?


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  • (Score: 5, Insightful) by DarkMorph on Thursday May 28 2015, @02:10AM

    by DarkMorph (674) on Thursday May 28 2015, @02:10AM (#188909)
    I don't know how many Linux-using gamers fall into this category but this is precisely why I'll never try Steam even for my OS. DRM, plain and simple. Coming from the classic gaming era I expect to own the games I buy and can use all I want without expiry. So long as the physical hardware is running, and given how simple these machines were they're relatively reliable, I can play and the original creators or distributors cannot stop me.

    I'm not intimately familiar with how Steam's DRM works, but from what I've read you certainly can't "sell" something you bought and need to phone home for things to work. Sure I've heard the Steam fans defend it and try to play down the DRM by reminding us how it's less intrusive compared to other DRM, etc. Basically, it's still shit, but it doesn't smell as badly. As if that makes it acceptable...

    I was glad about Valve's push hoping it would generate some much-needed attention but with such a small user base since the debut of the Linux port, I'm not sure how this will fare. If it doesn't improve it will leave a huge negative mark in history acting as an omen for anyone who considers making Linux ports and sticking to the plan.

    It's been said here that many titles are DRM-free from other vendors such as GOG which is probably a major culprit to explain the poor adoptation rate.
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  • (Score: 0) by Anonymous Coward on Thursday May 28 2015, @01:36PM

    by Anonymous Coward on Thursday May 28 2015, @01:36PM (#189068)

    Coming from the classic gaming era I expect to own the games I buy

    Hold on let me look that up on page 3 paragraph 2 line 4 word 6. But I first have to find the red piece of plastic to blur out the extra letters to look up on the code wheel. But it is kinda loud in here too because of the driving going constantly checking for 'bad' sectors.

    DRM has always existed. It just now 'phones home' too. However stop and think about this. If steam goes out of business. There is 1 dll in all of the games that does the work. Hmm what would you replace to get rid of DRM?

    • (Score: 2) by HiThere on Thursday May 28 2015, @07:19PM

      by HiThere (866) Subscriber Badge on Thursday May 28 2015, @07:19PM (#189267) Journal

      There have always been examples of DRM, well at least since the Apple ][+, but I've usually avoided the ones that had it in favor of the others. (The only exception is "Wizardy: Proving grounds of the Mad Overlord"...and even there I managed to make backup copies.)

      FWIW, I dislike DRM enough, and insist on backups enough, that I think I've spent more on copying programs than on DRMed main programs. (Some of the copy programs were DRMed, but I'm not counting them as such, as my only need for them was to work around the DRM. And a year later they wouldn't work on the new versions even if they still worked. So they were inherently temporary.)

      --
      Javascript is what you use to allow unknown third parties to run software you have no idea about on your computer.