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posted by janrinok on Monday June 01 2015, @07:28PM   Printer-friendly
from the plot-this dept.

I wasn't aware of the GNU Octave project until I saw a post on Reddit that it had hit version 4.0.0. If you're not familiar with it either, here's a brief overview:

GNU Octave is a high-level interpreted language, primarily intended for numerical computations. It provides capabilities for the numerical solution of linear and nonlinear problems, and for performing other numerical experiments. It also provides extensive graphics capabilities for data visualization and manipulation.

So why is this exciting? Aside from a Windows installer for all you people too lazy to switch to GNU/Linux, it apparently finally got a GUI (kind of a must for "modern" software):

Octave 4.0 is a major new release with many new features, including a graphical user interface, support for classdef object-oriented programming, better compatibility with Matlab, and many new and improved functions.

You can also get the full list of user-visible changes here.

Share and enjoy!

 
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  • (Score: 2) by MichaelDavidCrawford on Wednesday June 03 2015, @01:32AM

    by MichaelDavidCrawford (2339) Subscriber Badge <mdcrawford@gmail.com> on Wednesday June 03 2015, @01:32AM (#191378) Homepage Journal

    I told my students to use any language they pleased. Most used either basic or fortran; I learned C when I took the course myself. Someone I call "Cipher" used APL, went on to get a PhD in Math and is now an NSA cryptologist.

    But now that same class uses MATLAB. That doesn't make a whole lot of sense to me; I'd think that they'd want to teach people to create programs like MATLAB. For Caltech's Computational Physics to use MATLAB would be like Ford Motor Company employing the United Auto Workers to ride around in taxicabs.

    We were taught runge-kutta right from the start. My very favorite program - that I still have though not readily at hand - was a planetary orbit simulation, written in basic, in which a rogue star captures the earth then flings it into interstellar space.

    You'd think a program like that, in basic on an 8086 would be quite slow, or at least inaccurate but no it was fast, and the orbits would stay elliptical for quite a long time if that rogue star didn't turn up.

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  • (Score: 2) by novak on Wednesday June 03 2015, @04:13PM

    by novak (4683) on Wednesday June 03 2015, @04:13PM (#191652) Homepage

    Very cool. I did some orbital mechanics simulations myself, including a differential corrections algorithm for L1 halo orbits and a 3-DOF reentry simulator, and I usually program in C. I'm at a much lower level of education than you as I only have a bachelor's degree but there are still some of us who learn how to program properly, even with matlab everywhere.

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    novak