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posted by CoolHand on Friday June 05 2015, @05:45PM   Printer-friendly
from the been-waiting-patiently dept.

Valve has finally announced a release date for Steam Machines, Steam Link, and the Steam Controller: November 10th. Some "early bird" customers will get the hardware on October 16th.

First and foremost, let's start with the Steam Controller. The final version of Valve's controller is pretty much identical to what we saw at GDC 2015, featuring what has become the controller's signature touchpads, along with an analog stick, motion controls, haptics (vibration), and what Valve is calling dual-stage triggers, all communicating with host systems over Bluetooth. Though ultimately lacking the touchscreens of Valve's original design, the final controller retains the touchpads and the same goals Valve had held to since the start: making more traditional mouse-driven PC games playable on the couch with a controller. [...] When not part of a Steam Machine bundle, Valve will be selling the Steam Controller stand-alone for $49.

Meanwhile as far as performance and costs go, the initial wave of Machines run the gauntlet from low-powered, console-like computers to high-end machines that are meant to take a stab at 4K rendering. The cheapest machines start at $449, such as the Alienware in its low-end, Core-i3 powered configuration, and also the iBuyPower SBX. Meanwhile at the middle of the pack are machines like the Zotac SN970 at $999, and finally at the high-end the sky's the limit. [...] As one might expect, all of the Steam Machines are shipping with one Steam Controller, with additional controllers available from Valve for $49. Meanwhile the very first Steam Machines from Alienware and Syber are already available for pre-order from GameStop and Syber respectively, while the rest are slated to be available in November.

Finally, we have the Steam Link, Valve's in-home streaming receiver for Steam. Intended to be used with Steam's existing, built-in streaming technology, the Link is designed to allow playing Steam games in other locations away from the host PC/Machines, be it things like spare bedrooms or locating the host in said spare bedroom and putting the Link in the living room. The Link features a 2x2 802.11ac for wireless connectivity, or a 100Mbit Ethernet port for wired fallback, along with a trio of USB 2.0 ports and of course the necessary HDMI port. Valve will be selling the Link on its own for $49, while a package with the controller will be $99, and somewhat surprisingly for a consumer device these days, Valve's even throwing in HDMI and Ethernet cables. As with the Steam Machines, the Link is available for pre-order through Valve or at GameStop, with a limited number of the devices shipping on October 16th.


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  • (Score: 2) by Hairyfeet on Friday June 05 2015, @11:48PM

    by Hairyfeet (75) <bassbeast1968NO@SPAMgmail.com> on Friday June 05 2015, @11:48PM (#192720) Journal

    For exactly the same reasons I predicted, too many systems equals too many variables (removing the "it just works" of consoles which frankly is pretty much their only positive IMHO) and more importantly the only game in the Steam top 10 which will actually run is over a decade old [theverge.com] which if you are only gonna play games that old why not just go to GOG or the dev site and get it without the DRM? Which BTW the article, again just as I did, points out is true for the majority of games on SteamOS.

    I'm sorry but unless/until Valve comes up with a perfect DirectX translation layer that won't tank the framerate? SteamOS is really kinda pointless. I mean can you really name me ANY upside other than its built on FOSS? As I've said many times if your only selling point is "Its FOSS" or "Its not Windows" then the race is already over, you have lost because the majority just do not care what platform their games run on, only that THEY RUN which for SteamOS is a negative.

    Oh and before somebody starts with the usual "shill, troll, fanboy" bullshit? I've probably got over $500 easy in my Steam library, and I've turned down deals on games I probably would have liked because it would have required me to use another gaming platform like GFWL or UbiPlay so if anybody wants Valve to kick some ass its me. But just as I called out MSFT when they made the "Windows 2.0 for hipsters" that was Windows Mist8ke I'm not gonna give a company a free pass just because I liked their previous work and SteamOS is just a bad idea. I still give it less than 2 years before Valve quietly pulls the plug, its a solution for a problem that the majority doesn't consider a problem at all.

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