Krita Foundation completed a fundraising campaign successfully raising money for making their Krita digital painting app faster than the well-known Photoshop software from Adobe.
[...] On May 4, we reported that the Krita developers decided to do another Kickstarter campaign, after last year's successful one, this time to raise €20,000 ($22,000) for making the next version of the application faster.
[...] Krita's fundraising campaign was successfully completed, raising a little over €30,000 ($34,000), which means that the developers will concentrate all of their efforts on making the open-source digital painting app much faster than Photoshop.
[...] The current version of Krita is 2.9.5 [...] Most probably, the new, improved code will be implemented in Krita 3.0, which should be out later this year.
(Score: 2) by mojo chan on Monday June 15 2015, @12:03PM
Photoshop can take a while to load and use up a lot of memory due to plug-ins, but once it's going it's pretty fast. In fact modern versions use GPU acceleration for many operations. I'd be amazed if these guys can equal that. Perhaps for the very limited scope they are aiming for (cartoon drawing) they can produce an app that does a lot less than Photoshop and consequently loads faster and uses less memory, but I doubt it will be quicker in any other meaningful way.
const int one = 65536; (Silvermoon, Texture.cs)
(Score: 0) by Anonymous Coward on Monday June 15 2015, @01:32PM
With the crap software that multibillion dollar companies are able to produce, overcoming them shouldn't be such a huge hurdle. Awful security and awful UIs. Just throwing obscene amounts of money at the problem doesn't always make things better.
(Score: 4, Informative) by Marand on Monday June 15 2015, @02:52PM
Photoshop can take a while to load and use up a lot of memory due to plug-ins, but once it's going it's pretty fast. In fact modern versions use GPU acceleration for many operations.
Krita uses GPU acceleration as well; I believe it may be the only FOSS graphics application to actually have an opengl accelerated canvas right now. It massively improves rotation and panning, and certain tools like free transform use it as well. It's such a huge difference that I can instantly tell if I used an older, non-accelerated tool (move layer instead of moving via free transform, for example). They may be trying to add similar acceleration to more filters and tools now. I hope so, at least.
I do know there was talk about much-needed improvements with huge brushes on huge canvases. Good thing, too, because some (not all) brushes crawl at large sizes, especially on 600+ dpi files.
Even if they can't beat PS, I find that Krita is already faster than other FOSS tools like gimp, maybe even some proprietary apps, so any improvement at this point is an overall win.