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posted by n1 on Tuesday June 16 2015, @11:37AM   Printer-friendly
from the tranquility-lane-2 dept.

We knew in advance that we’d be hearing more about Fallout 4 and Doom from Bethesda at their “E3 showcase” Sunday evening, but the best laid plans of mice and mutants gang aft agley—a brief technical mix-up the day before also told us that we’d be getting a look at Dishonored 2 as well. But there didn’t need to be any surprises—those three AAA games themselves were enough to warm any gamer’s heart. Especially if you like Fallout.


[...] First up was a new Doom game, titled simply Doom. The latest entry in the long-running franchise is built on id Software’s latest engine, id Tech 6, and id Software Executive Producer Marty Stratton described the game as being about “badass demons, big effing guns, and moving really, really fast.”

The audience was then shown a long video consisting entirely of in-engine gameplay, with a space-suited marine running through a Union Aerospace Corporation mining facility, blowing up hell-spawn in fine form. Doom games have always looked great, thanks to the engine wizardry of John Carmack and friends; though Carmack is no longer at id, the new Doom game carries on that trend. Where id Tech 6 makes Doom look great is in the lighting and shadowing—we’re long past the point where realistic gaming environments are amazing, but id Tech 6’s shadowing and lighting really did make a noticeable difference. We also got a glimpse at a hell level, which, in contrast to Doom 3’s portrayal of the netherworld, was relatively well-lit and moody—though the standard “id palette” of grays, blacks, and reds still dominated.


[...] The Dishonored 2 glimpse we got appeared to be all pre-rendered footage, and much like the last go-round, it oozed faux-Victorian steampunk atmosphere and style. The trailer starred a masked assassin (revealed to be an adult princess Emily Kaldwin), and she was seen infiltrating a stronghold, fighting off clockwork bad guys and overcoming obstacles using a variety of Dishonored-style tricks, gadgets, and sorcery.

Players will be offered a choice between playing as the first game’s Corvo Attano or as Emily Kaldwin, as shown in the demo. The first game’s stealth-based, no-kill gameplay is still an option (and, given how the plot in the first game wound it, is likely the preferred option).


[...] “One of the great things about Fallout is the world that existed before the bombs fell,” Bethesda Studios Game Director Todd Howard said after he took the stage, referring to the retro-futuristic 1950s pastiche that is the pre-war Fallout world—where the men wore hats and the cars all had fins. The new game starts in that kitschy world of plastic-covered furniture and robo-servants. The familiar Fallout procedure of character generation and S.P.E.C.I.A.L. attribute assignments plays out in the Technicolor past, with players able to pick a male or female character to play (with the family robot actually saying the name the player typed in—Howard interjected that Bethesda had recorded about a thousand popular names for use in in-game dialogue).

[...]Howard confirmed again that the game will include “the massive ruins of downtown Boston” as its showpiece location, though much of the demo footage took place in wastelands outside of the city.

Fallout wouldn’t be Fallout without the Pip-Boy, and Howard showed off how the wrist-mounted computer had been updated for the new game, with subtle animations and a new layered armor system (and playable Pip-Boy games, too). In fact, players who purchase the game’s collector’s edition (price unannounced) will receive an actual, for-real physical Pip-Boy prop—which can house a smartphone running Bethesda’s Pip-Boy app. This works as a second screen to your actual game, letting you control your character’s in-game Pip-Boy from your physical wrist.

It's a big announcement for gamer fans. Let's hope Fallout 4 is less buggy than New Vegas.


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  • (Score: 3, Interesting) by zugedneb on Tuesday June 16 2015, @05:13PM

    by zugedneb (4556) on Tuesday June 16 2015, @05:13PM (#196940)

    Does anyone else find the art in Doom 1-2 the most "respectable" that has been made in that kind of game?
    Look at the monsters: except for some few, they have "proper" facial characteristics of a noble, mentally fully functional being. They do not look diseased or retarded.
    The noble ones: baron of hell, archvile, revenant, cyberdemon + skull art on walls.
    The foreign ones: pain elemental, cacodemon
    The "bros": shotgun guy, heavy weapon dude, zombie with pistol...

    In most "fantasy" like litterature, or even mythology, demons are not retarded... They are foreign, noble, powerful and quote impressive.
    Not even the mighty Satan is described as some infant born in Chernobyl, walking in it's own excrements and having bowels and internal organs hanging out here and there on it's body...

    But nowdays, when the gates of hell open, ther is nothing but armed, elderly incontinent "entities" comnig thru it, probably to loot earth on diapers...
    What the hell has happened since then? There seems to be a lot of retarded zombies and just plain clinical gore nowdays. The monsters look mutated in a diseased manner, they faces have the same characteristics as alcohol damaged infants. Bowels all over the place...

    Ok, UT2004 and quake 3 were ok, but otherwise, downhill...

    --
    old saying: "a troll is a window into the soul of humanity" + also: https://en.wikipedia.org/wiki/Operation_Ajax
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  • (Score: 2) by Freeman on Tuesday June 16 2015, @05:44PM

    by Freeman (732) on Tuesday June 16 2015, @05:44PM (#196956) Journal

    Doom 1 and 2 were "respectable"? Did you actually play the games? Well, of course I guess, if you compared them to Duke Nukem 3D they were respectable. Though, I guess that's taking the word a bit out of context as you are referring to the art style, but still. They were just trying to make some crazy looking demons. I still remember getting the Barney mod for Doom and killing hundreds of Barneys. Doom was seriously messed up. It's still playable, along with Duke Nukem 3D, and Wolfenstein 3D. The controls aren't horribly broken and you're pretty much just blasting a bunch of aliens / Nazis. What's not to love? Unless you're one of those, but the "Grafifcks" I must have my awesome visuals. Then you are missing out on a whole lot of great games, because the classics won't ever look awesome compared to modern video games.

    --
    Joshua 1:9 "Be strong and of a good courage; be not afraid, neither be thou dismayed: for the Lord thy God is with thee"