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posted by takyon on Tuesday June 23 2015, @03:55AM   Printer-friendly
from the look-for-the-union-label-hyperlink dept.

The Center for American Progress reports:

[June 3], Gawker Media voted to unionize. The stats: 107 of 118 eligible voters cast secret ballots, 80 of whom voted yes. Just like that, Gawker will become the first digital-only news site to have a union.

Hamilton Nolan, longtime Gawker writer, announced the editorial staff's decision to organize in a post this April. At the time, he listed the motivations: that a union "is the only real mechanism that exists to represent the interest of employees in a company," the continued pursuit of fair and transparent salaries, and the ability to make a little history as the first major site of its kind to organize.

According to Gawker senior writer Sam Biddle, who answered questions via email, "The origin of the union isn't any particular grievance or crisis---we all love our jobs and our workplace, and thought a union would be a great way to protect that, and make it even better for ourselves and our colleagues." In his five years at Gawker, he doesn't recall unionizing being "seriously discussed."

"I think it happened now because the [Writers Guild of America, East] was so enthusiastic about making this happen for us," he said. "It didn't take very much convincing, to be honest."

[...] Both [WGA and Gawker] insist the desire to form a union arose from a desire for the perks of organization, not as a reaction to poor working conditions.


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  • (Score: 2) by Vanderhoth on Wednesday June 24 2015, @10:40AM

    by Vanderhoth (61) on Wednesday June 24 2015, @10:40AM (#200315)

    You can never make some people happy.

    It's like women in video games. I love games that have leading women Xenosaga, Final Fantasy (Several of them), Parasite Eve. In one breath someone will tell you there aren't any good female characters in games, in the next they'll tell you women are too sexualized. It's like, so which is it, do they not exist or do you just have a problem with them. When developers do put women in their games they get criticized for it, when they leave them out they get criticized for it BY THE SAME PEOPLE (I'm looking at you Jonathan McIntosh & Anita Sarkeesian)

    And the f-ed up media plays it all up for clicks and agendas.

    --
    "Now we know", "And knowing is half the battle". -G.I. Joooooe
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  • (Score: 3, Insightful) by kurenai.tsubasa on Wednesday June 24 2015, @11:16AM

    by kurenai.tsubasa (5227) on Wednesday June 24 2015, @11:16AM (#200325) Journal

    Yep. Along those lines, my pet peeve is that if you point out strong female characters like Xena, Janeway, or Carter (Stargate) from shows that pass the Bechdel test with flying colors, then you'll get someone telling you that they don't count because they were written by people who can't write women.

    It's like they simply cannot understand what a strong woman is. All though, it's probably a difficult concept in the SJW mind, which starts from a philosophy that victimhood is honorable and virtuous (as far as I can tell).

    • (Score: 2) by Vanderhoth on Wednesday June 24 2015, @12:05PM

      by Vanderhoth (61) on Wednesday June 24 2015, @12:05PM (#200338)

      ^ this ^

      The issue with "Strong women" is that's something different to everyone. In the interest of equality, I wish we could get away from that. No one seems to ever question whether a male character is written well. Male characters can be anything, drunks, abusers, victims, bullies, worriers, assassins, peasants, muscles, scrawny, ugly, beat up, hansom. You can literally litter a battle field with male bodies and no one will bat an eyelash.

      Throw in a women and people lose their minds. This is the reason there aren't *more* females or why the default is almost always male, no one cares about men, but you cannot make people happy when it comes to women. You're always going to offend someone, which is why the female characters that do exists almost always have specific traits. Abnormally strong (for a women, often stronger than male counterparts who are larger), badass doesn't care what people think of them, often a loaner, almost no character flaws, really shallow back story, almost always "beautiful" (no scars, bruises, scratches, thin, hour glass shape).

      I don't really like the term "SJW" because it's kind of a catch all for "I don't like that person", but I do see some very specific behaviours from people that seem to always be offended by something, even when they get EXACTLY what they were bitching about. Again, Jonathan McIntosh and Antia Sarkeesian come to mind. In the new Dishonored 2 game you have a choice to play as either a man or women and Anita bitched that the developers should have made it a female ONLY lead. What's worse is they have the funding to make what they want themselves, to demonstrate what should be done, but would rather complain about other people not doing it right.

      --
      "Now we know", "And knowing is half the battle". -G.I. Joooooe