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posted by cmn32480 on Saturday July 18 2015, @11:37AM   Printer-friendly
from the let-sleeping-dogs-lie dept.

Gearbox Software ruined one of the best running jokes in software when they brought Duke Nukem Forever to market. At a recent developer conference in Brighton, they talked about working with independent developers to revive the character.

From Gearbox CEO Randy Pitchford:

"I did not acquire the franchise merely to make sure we could all experience Duke Nukem Forever," Pitchford said. "That was sort of the toll we had to pay." He then explained that while Gearbox has carried out some concept development for the franchise, they'd need to work with the "correct developer" to make a new game.

One of the pitches:

Sam Barlow (Her Story)

Duke Nukem goes into a Vegas strip club at 4am, and it's kind of empty, and there's only two strippers working. He throws some money at them. Then, because there's no one else around, they sit down and they talk to him, and Duke sits there and he listens to this stripper talk about her life, why she's stripping, her family back home and how they live a state away but she flies into Vegas for two weeks of the month to earn money, then she goes go back and looks after her kids.

Then after an hour of this conversation, of him just listening to the woman talk, she asks Duke about his life, and then it flips. It's the first time anyone's actually asked about him, and he's forced to look inside himself and understand why he does these things, why he feels the need to kick ass, and it's just a lovely moment that they share. He walks away from it feeling like he understands himself a little bit better, but the ending is kind of ambiguous. We see Duke leave the strip club and we don't know what happens next.

What's your pitch, Soylent?


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  • (Score: 3, Insightful) by NCommander on Saturday July 18 2015, @02:51PM

    by NCommander (2) Subscriber Badge <michael@casadevall.pro> on Saturday July 18 2015, @02:51PM (#210785) Homepage Journal

    The problem is most triple AAA games these days are long movies, especially FPSes. Halo (all of them), Call of Duty, Wolfenstein (the remakes, not the original), just to name a few. You're going down a lot of corridors with fancy skyboxes basically going from point to point. Now, it can be well done, I've enjoyed playing through the campaign of all the Halo games and going for challenges, but I'm not going to kid myself that I have any control over the plot or taken in the game (which, as an aside, I truly despise the silent protagonist model as a major copout). Contrast this to Mass Effect, or any of the Fallout games.

    Now, if they did Duke Nuken in the style of Fallout: New Vegas, I'd be very interested just what may come of that.

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