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posted by cmn32480 on Saturday July 18 2015, @11:37AM   Printer-friendly
from the let-sleeping-dogs-lie dept.

Gearbox Software ruined one of the best running jokes in software when they brought Duke Nukem Forever to market. At a recent developer conference in Brighton, they talked about working with independent developers to revive the character.

From Gearbox CEO Randy Pitchford:

"I did not acquire the franchise merely to make sure we could all experience Duke Nukem Forever," Pitchford said. "That was sort of the toll we had to pay." He then explained that while Gearbox has carried out some concept development for the franchise, they'd need to work with the "correct developer" to make a new game.

One of the pitches:

Sam Barlow (Her Story)

Duke Nukem goes into a Vegas strip club at 4am, and it's kind of empty, and there's only two strippers working. He throws some money at them. Then, because there's no one else around, they sit down and they talk to him, and Duke sits there and he listens to this stripper talk about her life, why she's stripping, her family back home and how they live a state away but she flies into Vegas for two weeks of the month to earn money, then she goes go back and looks after her kids.

Then after an hour of this conversation, of him just listening to the woman talk, she asks Duke about his life, and then it flips. It's the first time anyone's actually asked about him, and he's forced to look inside himself and understand why he does these things, why he feels the need to kick ass, and it's just a lovely moment that they share. He walks away from it feeling like he understands himself a little bit better, but the ending is kind of ambiguous. We see Duke leave the strip club and we don't know what happens next.

What's your pitch, Soylent?


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  • (Score: 3, Interesting) by suetanvil on Saturday July 18 2015, @04:43PM

    by suetanvil (5692) on Saturday July 18 2015, @04:43PM (#210814)

    This is pretty much what I created an account here to say.

    Everything up to the part where she asks him about his life is a cutscene or equivalent. Then, when she asks him about himself, he says, "Last week, when the aliens invaded, I..." and we got to the actual gameplay. The whole game would be a flashback.

    Of course, between levels (and occasionally, in the middle of a battle), we'd flash forward, back to the conversation where the woman would point out obvious exaggerations in his story. Duke would concede that he embellished things to make a better story and that it really went like this: at which point, you'd replay the relevant bit but this time, the alien in power armor is really a little old alien lady in an alien walker. For example.

    In other words, Duke is an unreliable narrator and a bullshitter and the game is about finding the truth. (And blowing shit up, but that goes without mentioning.)

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