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posted by cmn32480 on Tuesday July 21 2015, @08:52AM   Printer-friendly
from the nuke-it-from-orbit dept.

At last month's E3 conference in Los Angeles, Bethesda Softworks, a company normally focused on high-end titles for consoles and PCs, launched a smartphone game called Fallout Shelter, intended to drum up excitement for the next version of its popular Fallout franchise. In the game, players control their very own nuclear fallout shelter, known as a vault, which resembles a post-apocalyptic ant farm. The cheeky little game was an instant hit.
...
The free app brought in $5.1 million in its first two weeks by selling players "lunchboxes" that speed along their progress in the game, according to data released Thursday by market-research firm SuperData. It was the most downloaded iPhone game in the U.S. for most of the days over the next three weeks and was one of the 10 top-grossing games in the country almost every day until last Monday. At some point during its brief run, it was the most downloaded iPhone game in 48 countries and the highest-grossing game in 11. But its early success seems to be ending, as it drops down the charts in terms of both downloads and revenue.

Who is indisputably the most important person in Vault 101: He who shelters us from the harshness of the atomic wasteland, and to whom we owe everything we have, including our lives?

  1. The Overseer
           
  2. The Overseer
           
  3. The Overseer
           
  4. The Overseer

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  • (Score: 1, Insightful) by Anonymous Coward on Tuesday July 21 2015, @11:38AM

    by Anonymous Coward on Tuesday July 21 2015, @11:38AM (#211870)

    The money they made is exceptional but it is not in the league of full-time mobile game development studios.

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  • (Score: 2) by mojo chan on Wednesday July 22 2015, @07:33AM

    by mojo chan (266) on Wednesday July 22 2015, @07:33AM (#212228)

    The game has come under heavy criticism for the pregnant women mechanics too. Basically useful and productive people in your shelter become useless and always run away from danger when pregnant. More over, to win you basically have to use women as baby factories to increase your population, and encounters always result in pregnancy.

    --
    const int one = 65536; (Silvermoon, Texture.cs)