At last month's E3 conference in Los Angeles, Bethesda Softworks, a company normally focused on high-end titles for consoles and PCs, launched a smartphone game called Fallout Shelter, intended to drum up excitement for the next version of its popular Fallout franchise. In the game, players control their very own nuclear fallout shelter, known as a vault, which resembles a post-apocalyptic ant farm. The cheeky little game was an instant hit.
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The free app brought in $5.1 million in its first two weeks by selling players "lunchboxes" that speed along their progress in the game, according to data released Thursday by market-research firm SuperData. It was the most downloaded iPhone game in the U.S. for most of the days over the next three weeks and was one of the 10 top-grossing games in the country almost every day until last Monday. At some point during its brief run, it was the most downloaded iPhone game in 48 countries and the highest-grossing game in 11. But its early success seems to be ending, as it drops down the charts in terms of both downloads and revenue.
Who is indisputably the most important person in Vault 101: He who shelters us from the harshness of the atomic wasteland, and to whom we owe everything we have, including our lives?
(Score: 2) by tynin on Tuesday July 21 2015, @01:36PM
Yeah it was an in-game joke from Fallout 3. If I remember correctly, you start out in the Fallout Shelter as a baby and quickly grow up. During your adolescence you have to take a test which let the game gauge what kind of person you'd become (think stats and abilities). The last question on that quiz is that in-game joke. All Hail the Overseer! :)