The Battle For Wesnoth, a GPL turn based strategy game, is reporting that the project is in trouble and in urgent need of volunteers to help with development.
Wesnoth, as a project, is understaffed. At this time, there are fewer than half a dozen developers working on each new version of the game, and even fewer of them are able to work on the engine itself. We do not collectively have the time or skills to fix bugs as quickly as we should, or implement features as rapidly as we would like. The game itself suffers from an aging codebase and old software. As the gaming industry marches on and even the simplest games become more complex, Wesnoth has begun to feel outdated. Our internal organization is in need of improvement. The long length of the 1.11.x development cycle was caused less by us working on fixes or features than by an inability to successfully do these things in a timely fashion.
To put it bluntly, this ship is sinking.
The project is looking for C++ developers, Python programmers and also maintainers for several of the mainline campaigns.
More background on the game itself is available from wikipedia.
(Score: 4, Interesting) by looorg on Saturday July 25 2015, @11:46PM
Wesnoth has been around for over 10 years, it's probably not filled with horrible hipster code (or coders). Isn't it more likely, as has been pointed out in the first post, that they have just kept adding stuff, instead of finishing and locking code in place, and by that turning the entire project into, unmanageable, spagetti-code. What they need is probably someone that can code, have the time and the ability to say NO.
(Score: 1, Insightful) by Anonymous Coward on Sunday July 26 2015, @12:21AM
Over the years I have been invited into many of these sorts of things. Usually I can cut it off before they even start. 'i have a great idea for a game all I need is...' Meaning you have *NO* one else in the project and all you want to do is boss me around. Go pretend to boss someone around elsewhere. I am not interested.
Ideas are a dime a dozen. People to do them? Not so much.
In this case it looks like someone suckered a few people into 'filling in the vision'. But they got bored and left.
Its done unless you can con someone else to 'help your vision'.
(Score: -1, Flamebait) by Anonymous Coward on Sunday July 26 2015, @03:25AM
>Ideas are a dime a dozen. People to do them? Not so much.
People that do get their projects deleted or cencored because they don't worship feminist cunts:
http://esr.ibiblio.org/?p=1310 [ibiblio.org]
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=770314 [debian.org]
https://pipedot.org/story/2014-11-21/opensource-game-rejected-from-debian-for-authors-social-beliefs [pipedot.org]
http://soylentnews.org/article.pl?sid=14/11/23/1443205 [soylentnews.org]
(2) Removed story URL: http://www.phoronix.com/scan.php?page=news_item&px=ChaosEsqueAnthology-Rel-51 [phoronix.com]
(3) http://www.phoronix.com/forums/showthread.php?115776-Xonotic-Forked-ChaosEsqueAnthology-Sees-New-Release/page2 [phoronix.com]
"Fortunately, the article has been removed now."
"Thanks everybody for speaking up."
(4) https://webcache.googleusercontent.com/search?q=cache:JeCIgSFrBlgJ:http://www.phoronix.com/scan.php?page%3Dnews_item%26px%3DChaosEsqueAnthology-Rel-51%2Bchaosesque&gbv=1&tbs=qdr:w&hl=en&&ct=clnk [googleusercontent.com]