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posted by CoolHand on Saturday July 25 2015, @10:25PM   Printer-friendly
from the please-don't-let-this-die dept.

The Battle For Wesnoth, a GPL turn based strategy game, is reporting that the project is in trouble and in urgent need of volunteers to help with development.

Wesnoth, as a project, is understaffed. At this time, there are fewer than half a dozen developers working on each new version of the game, and even fewer of them are able to work on the engine itself. We do not collectively have the time or skills to fix bugs as quickly as we should, or implement features as rapidly as we would like. The game itself suffers from an aging codebase and old software. As the gaming industry marches on and even the simplest games become more complex, Wesnoth has begun to feel outdated. Our internal organization is in need of improvement. The long length of the 1.11.x development cycle was caused less by us working on fixes or features than by an inability to successfully do these things in a timely fashion.

To put it bluntly, this ship is sinking.

The project is looking for C++ developers, Python programmers and also maintainers for several of the mainline campaigns.

More background on the game itself is available from wikipedia.


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  • (Score: 0) by Anonymous Coward on Sunday July 26 2015, @08:23AM

    by Anonymous Coward on Sunday July 26 2015, @08:23AM (#213781)

    something about multiplayer and windows/osx support

  • (Score: 2) by tonyPick on Sunday July 26 2015, @12:29PM

    by tonyPick (1237) on Sunday July 26 2015, @12:29PM (#213806) Homepage Journal

    the bug tracker [wesnoth.org] shows quite a long list of bugs on various platforms (366 at present marked as "Bug", including a few pending "Blocker" fixes); that's quite a workload..