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posted by CoolHand on Saturday July 25 2015, @10:25PM   Printer-friendly
from the please-don't-let-this-die dept.

The Battle For Wesnoth, a GPL turn based strategy game, is reporting that the project is in trouble and in urgent need of volunteers to help with development.

Wesnoth, as a project, is understaffed. At this time, there are fewer than half a dozen developers working on each new version of the game, and even fewer of them are able to work on the engine itself. We do not collectively have the time or skills to fix bugs as quickly as we should, or implement features as rapidly as we would like. The game itself suffers from an aging codebase and old software. As the gaming industry marches on and even the simplest games become more complex, Wesnoth has begun to feel outdated. Our internal organization is in need of improvement. The long length of the 1.11.x development cycle was caused less by us working on fixes or features than by an inability to successfully do these things in a timely fashion.

To put it bluntly, this ship is sinking.

The project is looking for C++ developers, Python programmers and also maintainers for several of the mainline campaigns.

More background on the game itself is available from wikipedia.


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  • (Score: 2) by VLM on Sunday July 26 2015, @12:14PM

    by VLM (445) on Sunday July 26 2015, @12:14PM (#213804)

    Eternal platform churn. Memory is fuzzy but I think I was playing using SDL (not x-windows) on a linux box about a decade ago, played for many dozens of hours thru most of the quests, and just a couple years back I was playing it on an android tablet. Who knows what madness is required to port to javascript/html5 web page, or port it to wayland and systemd on redhat, or steamos, or WTF microsoft is pushing (if anything).

    There is, or was, an amazing amount of scripted quest content, of excellent quality by admittedly low computer game standards.

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