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posted by LaminatorX on Friday August 14 2015, @01:17PM   Printer-friendly
from the Deus-ex-Machina dept.

I had an interesting idea the other day that chapter one of Genesis didn't make much sense physically, but could as computer code. I wrote an R script that does accomplish this to some extent. The end result I got was impressive visually, but my code was not that faithful to the instructions. Here is how I interpreted the first two verses:


###In the beginning God created the heavens and the earth.
#install.packages("sphereplot")
require(sphereplot)

##Create Heavens
rgl.sphgrid(radius = 5, col.long="", col.lat="",
                        deggap = 15, longtype = "D", add = T, radaxis=F)

http://postimg.org/image/3wvx1cvpd/


##Create Earth
rgl.sphgrid(radius = 1, col.long='', col.lat='',
                        deggap = 15, longtype = "D",add = T, radaxis=F)

http://postimg.org/image/he6w4kx19/

[ED NOTE: These links go to the images output by his code, which is neat, but the image host has some ads that, while not pornographic, may not be safe for work in all settings. Use your judgement. -LaminatorX]


##Now the earth was formless and empty,


##darkness was over the surface of the deep,
bg3d(color=c("darkslategray3","Black"),
          fogtype="exp2", sphere=TRUE, back="fill")

http://postimg.org/image/j3wikf68f/


##and the Spirit of God was hovering over the waters.
view3d(phi=90, theta=180, zoom=.55)

http://postimg.org/image/9aazwxjkd/

Does Soylent have any other ideas on how to interpret these two verses? More verses to come if there is any interest.


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  • (Score: 1, Interesting) by Anonymous Coward on Friday August 14 2015, @04:49PM

    by Anonymous Coward on Friday August 14 2015, @04:49PM (#222897)

    The same applies to the simulators of his or her world, and the simulators of their world as well, and so on. In other words, the central line of reasoning of Bostrom’s simulation hypothesis entails that if we run large numbers of simulations in the future, there almost certainly exists a vast hierarchy of nested simulations – universes stacked like matryoshka dolls, one enclosed within the another.

    Bostrom notes that the cost of running a simulation is inherited upwards in the hierarchy, a point that counts against this “multilevel hypothesis.” But the fact is that if simulations are common in the future, it will be much more likely that any given simulator is a simulant than not.

    Not only this but if each simulation spawns a few simulations of their own, there will be far more simulations at the bottom of the hierarchy than the top (where one finds Ultimate Reality). If you had to place a bet, you’d be more likely to lose if you put your money on our world being somewhere at the top rather than the bottom, with loads of simulations stacked above us.

    http://ieet.org/index.php/IEET/more/torres20141103 [ieet.org]

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