conspiracy-theories dept.
If you haven't ever played Solitaire, Minesweeper, Hearts or FreeCell, it's safe to say you're in the minority. These simple Windows games have probably caused more lost worker hours than anything short of a worldwide coffee shortage. Whichever one was your favorite, the temptation to take just one more go at beating them—to get a faster time or a better score—was hard to ignore.
But as fun as these games were, they weren't actually designed for entertainment. At least not in their Windows incarnations.
The oldest of the four, Microsoft Solitaire, was first added to Windows 3.0 in 1990. Although the game (sometimes called "Patience") has existed since the late 1700s, this digital version seemed to be demonstrating that in the future we would no longer require a physical deck to play simple card games. But that's not what it was doing at all. Its real aim was far more modest: it was teaching mouse-fluency by stealth.
The intention was that Solitaire would get a generation of computer users still most familiar with a command-line input to teach themselves how to drag and drop, without realizing that's what they were doing. The fact that we're still dragging and dropping today suggests that it worked rather well.
It is highly probable that SN members were aware of the true purpose of these games but the article seemed interesting nevertheless.
(Score: 2) by jdavidb on Monday August 17 2015, @12:13AM
These simple Windows games have probably caused more lost worker hours than anything short of a worldwide coffee shortage.
No, not since I discovered internet news and discussion sites for nerds.
If this was a weekday, I'd ask "Hands up - who's posting from work?"
ⓋⒶ☮✝🕊 Secession is the right of all sentient beings
(Score: 2) by Joe Desertrat on Monday August 17 2015, @02:13AM
These simple Windows games have probably caused more lost worker hours than anything short of a worldwide coffee shortage.
No, not since I discovered internet news and discussion sites for nerds. If this was a weekday, I'd ask "Hands up - who's posting from work?"
These sort of things are only considered "lost" hours by those management types who believe their workers are robots that should work for 8+ hours a day without any sort of mental breaks. I would bet a few minutes playing a game or reading a news site while waiting for the caffeine from a cup of coffee to kick in results in more productivity than struggling to awake while staring at a spreadsheet.