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posted by cmn32480 on Sunday August 23 2015, @01:01PM   Printer-friendly
from the linux-gaming-on-the-move dept.

From TomsHardware.com:

Yes, first signs. The announcement that the developers were going to implement Direct3D 11 support came a while back, and while there is now Direct3D 11 support, it is in a very basic form. This means that there isn't full support yet, and not all the features have yet been implemented. Therefore, not all Direct3D 11 software is supported as of now. The full release notes are available here.

Additionally, the new release includes the new Gecko engine based on Firefox 40, improved font matching in DirectWrite, added support for OpenMP when run on ARM platforms, and a heap of bugfixes.

It should be noted that Direct3D does not equal DirectX. Direct3D is part of DirectX, which handles the hardware access layer. It is therefore the most crucial component of the graphics API, but even full Direct3D support doesn't mean that all DirectX 11 applications will run perfectly. In the wine emulator, for various items that are completely implemented there is software that doesn't run smoothly.


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  • (Score: 2) by meisterister on Sunday August 23 2015, @05:31PM

    by meisterister (949) on Sunday August 23 2015, @05:31PM (#226690) Journal

    If the Wine team implements DirectX 11 using Vulkan, would it be possible for their implementation to be faster than Microsoft's? That would basically scratch the last reason I have for keeping Windows around in any form.

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  • (Score: 2) by gman003 on Sunday August 23 2015, @07:31PM

    by gman003 (4155) on Sunday August 23 2015, @07:31PM (#226710)

    Unlikely. Vulkan is intended to be faster by virtue of keeping far less global state, allowing more parallel processing and general efficiency. Emulating DX11 forces that global state to exist, regardless of whether it's serving as an intermediate to Vulkan or whether it's part of the driver.