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posted by martyb on Thursday August 27 2015, @06:43PM   Printer-friendly
from the Game-On! dept.

If you're like me and dig a good RTS game but run Linux as your primary desktop, today is your lucky day:

Exactly one year to the day after writing Company of Heroes 2 might be coming to Linux, today marks the planned release of the Linux port of CoH 2.

Company of Heroes 2 for Linux isn't up on Steam at the moment, but it's expected to appear there within the next few hours. As mentioned last week with regards to the system requirements, this Linux/OSX game port by Feral Interactive Games lists Intel or NVIDIA graphics as the requirement. "Requires an Intel Iris Pro graphics card or an NVIDIA 600 series graphics card or better with driver version 352.21 or later." But a GeForce GTX 760 or better is what Feral recommends for the game on Linux. There's no mention at all of AMD Catalyst or RadeonSI support, so we'll just have to see what goes wrong with it later today...

No, this isn't a soyvertisement. I just dig when good games and Linux meet.


[Ed. additions] Also noted on twitter:

Feral Interactive on Twitter: "Mac Linux ready their armies: Company of Heroes 2 will arrive Aug 27 on Steam and soon after on MAS. Minisite: http://t.co/VUysnoVnR6"

Also, it appears that it will have per-platform multiplayer.

Nice GamingonLinux article/review of the release.

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  • (Score: 2, Insightful) by Anonymous Coward on Thursday August 27 2015, @09:14PM

    by Anonymous Coward on Thursday August 27 2015, @09:14PM (#228728)

    Requiring all participants in a multiplayer game to perform identical calculations in sync is simply a terrible design, and it's not surprising that they failed to make it portable.

    I suspect that even when everyone runs the same build in similar environments, they will occasionally desync, although I have no experience with this game.

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  • (Score: 0) by Anonymous Coward on Friday August 28 2015, @04:23AM

    by Anonymous Coward on Friday August 28 2015, @04:23AM (#228845)

    Terrible designs are everywhere. I remember hearing about how people could cheat like crazy in GTA5 servers. Their proposed 'solution' to this was to ban the uses of mods online instead of actually fixing their broken security which apparently trusted clients absolutely, as far as I remember. I saw some people applaud this as sensible, but I can start up a server for some Doom source port and load any mods I wish and it won't have nearly this many problems, yet these AAA developers are so incompetent that they can't design proper servers?