Title | SemiAccurate's Mantle vs. DirectX 11 Showdown | |
Date | Monday November 24 2014, @09:12AM | |
Author | LaminatorX | |
Topic | ||
from the semi-approximate dept. |
SemiAccurate pitted AMD's Mantle 3D rendering API against Microsoft DirectX 11, by comparing the frame rate performance achieved by five video games that ship with support with both rendering engines, on various hardware configurations outfitted with AMD GPUs or APUs (integrated CPU/GPU). Thomas Ryan wrote up the results in a five-part series. The short answer is that while Mantle produced superior frame rates for practically every game and every hardware configuration, in many cases the difference was small, 10 percent or less. The performance advantage for Mantle is more telling on systems with a dedicated GPU as opposed to an APU, and was most consistently realized for "Civilization Beyond Earth", ironically a strategy game rather than a shooter. In those scenarios, one could indeed say that "Mantle knocked it out of the park."
AMD claims that Mantle provides game developers more opportunities to directly invoke functionality on the GPU, removing the CPU bottleneck. It is supported by the Graphics Core Next generation of AMD CPUs and APUs, although it is not currently supported by either the Playstation 4 or Xbox One. More details are provided in AMD's white paper.
The order of test result articles is from semiaccurate.com: note that it isn't arranged from least to most capable hardware, or vice versa:
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printed from SoylentNews, SemiAccurate's Mantle vs. DirectX 11 Showdown on 2024-04-25 07:43:12