In a very surprising move Game Develop, a game creation engine that doesn't require programming, has become open source. This is after the failed Indiegogo campaign, but it still happened anyway.
There are three different licenses for different parts:
- The IDE (in the IDE folder) is licensed with GPL v3.
- The Core library, the native and HTML5 platforms (respectively Core, GDCpp and GDJS folders) are LGPL v3.
- Extensions (in the Extensions folder) are using zlib/libpng license.
- The name, Game Develop, and its logo are the exclusive property of Florian Rival.
Full story, including an example video on GamingOnLinux.
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Game Creation Kit 'Game Develop' Becomes Open Source
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(Score: 4, Insightful) by Lagg on Monday July 07 2014, @11:06AM
I instantly get suspicious when stuff like this claims that it doesn't require programming. There is no such thing. There is visual programming which ends up just being a pain in the ass for any non-trivial project and it'll eventually require digging into code anyway. There is probably a reason I'm only just now hearing about this engine (an SDK really) and the crowdfunding failed. Advertising your stuff like that is just bad marketing.
http://lagg.me [lagg.me] 🗿
(Score: 1, Funny) by Anonymous Coward on Monday July 07 2014, @11:22AM
There's a kit that all the rage in Corporate America, and it's called Overseas Develop. Simply throw together a PowerPoint deck outlining what you want your app to do, and "e" mail it to the subcontinent where a cheap team of subhuman curry eaters will create your app for you. No programming required!
(Score: 2) by Hairyfeet on Monday July 07 2014, @01:01PM
I don't know about that, look at VB6. if you used it ONLY for the task it was the best at, which was making a GUI for an Access DB? It was pretty programming free but ONLY if you stuck to that specific task. From the looks of TFA it is designed to make browser based platform games and if that is the case it too could be "drag and drop" simple...as long as you stick to browser based platform games.
of course then the question becomes do we REALLY need so many browser based platform games that we need a new SDK just to make more and from the looks of the failed indiegogo I'd say the public thinks that is a big NO! and I have to agree.
ACs are never seen so don't bother. Always ready to show SJWs for the racists they are.
(Score: 3) by RaffArundel on Monday July 07 2014, @01:06PM
Yep, either you don't require programming (and you are pretty much stuck dropping the same crap in the game) or it IS programming, just hidden behind an interface. I lost interest on the video about 3/4 through but it does appear that it is design by "spreadsheet wizard". Where I stopped it was 3:06, and while I wasn't paying a lot of attention, I can't figure out who this is for. The scene/event editor looks way too complex for a newb and way too slow and painful for someone who can program.
What is more interesting is the resurgence in "Game Creation" genre. I loved Adventure Construction Set, Unlimited Adventures, DMing Neverwinter Nights, etc. From E3 this year, Microsoft has Project Spark, Nintendo has Mario Maker and I'm sure Sony has either something similar or will be pushing out another LBP. So, while it could be bad marketing (they probably should have started with a name that wouldn't be swallowed by the search gods) or poor potential with the core audience (if you actually had art assets and a little bit of python, you could probably do what I saw in the demo in no time), I actually suspect that it was an issue with how it stacked up against the other game creation kits. Perhaps this will be a case of open source to the rescue, but I won't hold my breath.
(Score: 0) by Anonymous Coward on Monday July 07 2014, @02:37PM
I work better visually, I've been using Multimedia Fusion for over 15 years. So yeah, it's still programming, but it's visual.
I program the normal way as well but I find it a pain in the ass.
(Score: 1) by NickM on Tuesday July 08 2014, @02:03AM
they pretty much lied :
Game Develop supports an advanced feature for variables called Structures. Variables in Game Develop can contains either a number, a text or be a structure. In this case, it has no value, but it contains instead other variables, called the child variables.
Of course, these child variables can contains numbers, texts or also be structures variables themselves.
If you want to use a variable as a structure, you just have to avoid changing its value or text ( As structures variables do not have any value ). Then, to modify the value of a child variable, just enter as variable name: the name of the variable followed by a period and finally the name of the child variable. For example: PlayersStats.NumberOfDeaths.
I a master of typographic, grammatical and miscellaneous errors !
(Score: 2) by Lagg on Tuesday July 08 2014, @01:53PM
That is just about the worst implementation of structs I've seen next to PHP. I love how they're calling it an advanced feature too. You sir just made my day (especially if that grammatical error was direct from the site). Thank you.
http://lagg.me [lagg.me] 🗿