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posted by n1 on Friday June 10 2016, @07:07AM   Printer-friendly
from the \_[^-^]_/,,,{-_-},,,_(o_o)_ dept.

Krita is a QT based raster graphics editor. This release brings improvements to performance and user interface as well as the addition of 2d frame-by-frame animation. You can find in depth information on this release in these release notes.


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  • (Score: 2, Informative) by Anonymous Coward on Friday June 10 2016, @07:59AM

    by Anonymous Coward on Friday June 10 2016, @07:59AM (#357678)

    QT ≠ Qt. QT is QuickTime.

    • (Score: 0) by Anonymous Coward on Friday June 10 2016, @10:58AM

      by Anonymous Coward on Friday June 10 2016, @10:58AM (#357736)

      And quickie time is when you're horny but in a hurry.

  • (Score: 2) by mtrycz on Friday June 10 2016, @08:06AM

    by mtrycz (60) on Friday June 10 2016, @08:06AM (#357679)

    Do they have plans to add vector graphics sometime?

    I'm a vector kind of guy.

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    • (Score: 0) by Anonymous Coward on Friday June 10 2016, @08:10AM

      by Anonymous Coward on Friday June 10 2016, @08:10AM (#357680)

      I'm more of an imaginary guy...

    • (Score: 3, Informative) by Marand on Friday June 10 2016, @08:32AM

      by Marand (1081) on Friday June 10 2016, @08:32AM (#357683) Journal

      It already has some rudimentary vector support with shapes [krita.org] and vector layers [krita.org], and apparently SVG import/export looks to be one of the winners [krita.org] for the Kickstarter backer feature request vote.

      That said, it's still a raster program focused on painting and creation, so don't get your hopes up that it'll end up a better Inkscape than Inkscape.

    • (Score: 3, Funny) by The Mighty Buzzard on Friday June 10 2016, @09:19AM

      Me too lately and someone's been rendering me to entirely too large a resolution.

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    • (Score: 2, Interesting) by Anonymous Coward on Friday June 10 2016, @09:31AM

      by Anonymous Coward on Friday June 10 2016, @09:31AM (#357698)

      Inkscape?

    • (Score: 2) by HiThere on Friday June 10 2016, @07:46PM

      by HiThere (866) on Friday June 10 2016, @07:46PM (#357989) Journal

      What's really needed is a vector graphics application that handles pixelated graphics on objects. But for InkScape the improvement it needs first is the ability to easily draw straight lines. Currently they have to be created by starting with something more complex and then removing features, e.g. a bessel curve with only two points both of which have been coerced into being corner points. And after you've done it Inkscape still doesn't think of the object as a straight line, so you can accidentally add handles to the corner points, and end up with a curve.

      The best combination of features I ever encountred was Deneba Canvas. Admittedly that was before SVG, and the file format was proprietary.

      FWIW, I use InkScape a LOT more than I use any pixel based graphics editor. But it sure would be nice if combining them were easier.

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      • (Score: 1) by gtomorrow on Saturday June 11 2016, @01:37PM

        by gtomorrow (2230) on Saturday June 11 2016, @01:37PM (#358303)

        But for InkScape the improvement it needs first is the ability to easily draw straight lines. Currently they have to be created by starting with something more complex and then removing features, e.g. a bessel curve with only two points both of which have been coerced into being corner points.

        I don't think that's true. I don't have Inkscape installed on the computer i'm on at present but i'm pretty damn sure you can draw straight two-point lines without creating a shape. Pen tool > click starting point > DON'T DRAG and click where you'd like your end point. Voila!

        Let me know if i'm wrong, though.

        • (Score: 1) by gtomorrow on Saturday June 11 2016, @01:46PM

          by gtomorrow (2230) on Saturday June 11 2016, @01:46PM (#358305)

          Sorry, it's Pen/Bezier tool (Shift-F6) > click starting point > DON'T DRAG and DOUBLE-click where you'd like your end point.

          • (Score: 2) by HiThere on Saturday June 11 2016, @07:42PM

            by HiThere (866) on Saturday June 11 2016, @07:42PM (#358399) Journal

            There are multiple ways to create a straight line in Inkscape. They are all less convenient than creating, e.g., a rectangle. And what you end up with isn't a straight line in essence, only in presentation. That's quite useful, but it means that it doesn't act quite right in many contexts. The system doesn't know it's intended to be a straight line, so it's subject to easily and accidentally being modified into, e.g., a line that bulges. In comparison if you draw a rectangle, it's a rectangle until you explicitly convert it into something else, say an object that looks like a rectangle.

            It's possible that this is a limitation of SVG, but Inkscape has it's own dialect of svg already (though it still used the svg suffix), so it could easily be added. (They should have their own suffix, say svgi, so that you could easily tell which files are actual svg and which are inkscape, but that hasn't caused me any problems so far. I'm not sure what extra information they share.)

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    • (Score: 0) by Anonymous Coward on Saturday June 11 2016, @02:59AM

      by Anonymous Coward on Saturday June 11 2016, @02:59AM (#358174)

      I'm a tensor guy. Vectors are for frosh.

  • (Score: 2) by Gravis on Friday June 10 2016, @08:45PM

    by Gravis (4596) on Friday June 10 2016, @08:45PM (#358012)

    what we need is a universal media editor which would effectively be a merging of raster, vector, 3d modelling, video and audio. think about it, people either make still or moving images with audio, so why do we have 400 different programs to do each type independently? entire programs should be distilled to their core components and be turned into an editing mode plugin for a universal media editor with a unified editing schema. this would allow for the seamless integration of things like OpenCV to turn 2d images into editable 3d objects or application of physics to animations. the way to do this would actually to build 2d on top of a 3d platform which would mean raster outputs would really just be a specific view of a 3d image much like you can rasterize vector images.

  • (Score: 0) by Anonymous Coward on Friday June 10 2016, @10:04PM

    by Anonymous Coward on Friday June 10 2016, @10:04PM (#358051)

    It would be nice to see if their previously-funded efforts lived up to their stated goals.
    That previous promise was that speed improvements would separate Krita from that other well-known graphics package.
    Krita's Kickstarter Was a Success; Prepare to be Second-Fastest, Photoshop [soylentnews.org]

    -- OriginalOwner_ [soylentnews.org]