Arthur T Knackerbracket has found the following story:
Oculus has stepped back from enforcing its Oculus Rift headset-checking, DRM-like feature.
This controversial software was originally put in place to prevent HTC Vive owners who were using a homebrew application called Revive to access previously blocked-off Oculus Rift exclusive titles.
But, as we pointed out last month, that plan backfired, to say the least. Not only did Revive manage its way around the DRM, its creators also unintentionally allowed HTC Vive users to also bypass Oculus' game ownership check.
Not only were there Vive users on Oculus' gated lawn, they were stealing their apples, too.
Now, Oculus is lowering the fence and standing by its original position of siding with consumers, no matter which headset they purchase.
(Score: 2) by takyon on Saturday June 25 2016, @11:11PM
The thing needs to be treated like an external monitor. And there are enough competitors (Vive, StarVR [virtualrealitytimes.com], Fove [wareable.com], etc.) that openness could win out.
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(Score: 0) by Anonymous Coward on Sunday June 26 2016, @01:49PM
there's only one competitor: SteamOS.
don't drag the 800+ pound gorilla in its 10th iteration into the new brave world of VR!
(Score: 2) by mhajicek on Saturday June 25 2016, @11:39PM
Look at the headset adoption trend on Steam's survey. HTC Vive is winning hands down.
The spacelike surfaces of time foliations can have a cusp at the surface of discontinuity. - P. Hajicek
(Score: 2) by takyon on Sunday June 26 2016, @01:56AM
Are all Oculus users using Steam? Could it be skewed in Vive's favor by the users using Oculus's walled garden?
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(Score: 2) by Kilo110 on Sunday June 26 2016, @03:45AM
I've the rift and I refuse to buy anything from the Oculus store.
(Score: 1, Interesting) by Anonymous Coward on Sunday June 26 2016, @12:14AM
Sounds like they lost a lot more than they gained by trying to lock up the games. For me, if I were considering the rift (Admittedly I lost all interest in it after facebook swooped in) I would have lost interest after this attempt of a walled garden that really didn't need to exist (And the VR industry really does need more openness if it hopes to survive.)
It'll be a while before I can afford to jump into this stuff anyway so the competition have plenty of time to shoot their own feet all the same.