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posted by CoolHand on Saturday June 25 2016, @10:59PM   Printer-friendly
from the consumer-choice dept.

Arthur T Knackerbracket has found the following story:

Oculus has stepped back from enforcing its Oculus Rift headset-checking, DRM-like feature.

This controversial software was originally put in place to prevent HTC Vive owners who were using a homebrew application called Revive to access previously blocked-off Oculus Rift exclusive titles.

But, as we pointed out last month, that plan backfired, to say the least. Not only did Revive manage its way around the DRM, its creators also unintentionally allowed HTC Vive users to also bypass Oculus' game ownership check.

Not only were there Vive users on Oculus' gated lawn, they were stealing their apples, too.

Now, Oculus is lowering the fence and standing by its original position of siding with consumers, no matter which headset they purchase.


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  • (Score: 2) by takyon on Saturday June 25 2016, @11:11PM

    by takyon (881) <reversethis-{gro ... s} {ta} {noykat}> on Saturday June 25 2016, @11:11PM (#365817) Journal

    The thing needs to be treated like an external monitor. And there are enough competitors (Vive, StarVR [virtualrealitytimes.com], Fove [wareable.com], etc.) that openness could win out.

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    • (Score: 0) by Anonymous Coward on Sunday June 26 2016, @01:49PM

      by Anonymous Coward on Sunday June 26 2016, @01:49PM (#366023)

      there's only one competitor: SteamOS.
      don't drag the 800+ pound gorilla in its 10th iteration into the new brave world of VR!

  • (Score: 2) by mhajicek on Saturday June 25 2016, @11:39PM

    by mhajicek (51) on Saturday June 25 2016, @11:39PM (#365825)

    Look at the headset adoption trend on Steam's survey. HTC Vive is winning hands down.

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  • (Score: 1, Interesting) by Anonymous Coward on Sunday June 26 2016, @12:14AM

    by Anonymous Coward on Sunday June 26 2016, @12:14AM (#365836)

    Sounds like they lost a lot more than they gained by trying to lock up the games. For me, if I were considering the rift (Admittedly I lost all interest in it after facebook swooped in) I would have lost interest after this attempt of a walled garden that really didn't need to exist (And the VR industry really does need more openness if it hopes to survive.)

    It'll be a while before I can afford to jump into this stuff anyway so the competition have plenty of time to shoot their own feet all the same.