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posted by Fnord666 on Friday December 02 2016, @04:03PM   Printer-friendly
from the relax-and-have-a-nuka-cola dept.

Fallout 1.5: Resurrection is a new, old-school Fallout. It's a modification for Fallout 2 with a completely new story taking place in the Fallout universe. The plot is set in the time between Fallout 1 and 2, east of the future NCR in New Mexico. That means you won't visit the original places. Instead, you'll discover entirely new, creative locations that allowed us to have more freedom with the story.

The player's character wakes up, heavily wounded, in a dark cave, not knowing how it got there, or who it is. Thus you start from a scratch, searching for your past, which is darker than it might seem on the first sight... We won't give away any more details about the story, not to spoil your game experience. Though you can count on surprising twists in plot and unexpected finale.

As big fans of Fallout, we've tried to take the best from all of the classic Fallout games. Easter eggs and jokes, with which Fallout 2 was literally overfilled, have been folded into the background. Instead, the great atmosphere of decadence and hopelessness enjoyed by so many in the first Fallout game returns. The world is still chaotic, with only a few, small, independent communities connected by tenuous trade relations. The wasteland is an unfriendly place where law is on the side of whoever has the biggest gun.

The name "Resurrection" was chosen for two reasons. Firstly, resurrection is a theme tied closely to the main character who, at the beginning of the game, practically rises from the dead. Secondly, our modification represents the resurrection of good old Fallout. We didn't want to re-imagine the entire game system. Instead, our aim was to bring back this classic RPG in its original form. Many remember that feeling when they first played Fallout; until you completed the game, you journeyed through interesting locations filled with fascinating things. Even after several play-throughs, you continued to find new, exciting stuff. Players could really get into such a game, so that's exactly the kind of game we've endeavoured to create.


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  • (Score: 0) by Anonymous Coward on Friday December 02 2016, @04:31PM

    by Anonymous Coward on Friday December 02 2016, @04:31PM (#436015)

    This sort of thing always intrigues me, because I personally do not understand the motivation beyond it being a generic labor of love.

    • The game is free; there is no direct commercial value to its creators.
    • As far as I can tell, it's built atop a presumably proprietary game engine.

    Why not pour that passion into something of your own?

    • (Score: 3, Interesting) by ikanreed on Friday December 02 2016, @04:33PM

      by ikanreed (3164) Subscriber Badge on Friday December 02 2016, @04:33PM (#436016) Journal

      Why not pour that passion into something of your own?

      Creativity is harder than it seems and nostalgia is a powerful force.

    • (Score: 0) by Anonymous Coward on Friday December 02 2016, @05:12PM

      by Anonymous Coward on Friday December 02 2016, @05:12PM (#436037)

      Why not pour that passion into something of your own?

      Perhaps they wanted to create the best game they could, and Fallout was better than their other ideas.

      As a consumer I don't give a shit about how original something is, only how pleased I am with having experienced it.

      • (Score: 2) by Pino P on Friday December 02 2016, @05:26PM

        by Pino P (4721) on Friday December 02 2016, @05:26PM (#436048) Journal

        As a consumer I don't give a shit about how original something is, only how pleased I am with having experienced it.

        Being original increases the possibility that you will have a chance to experience it all. Otherwise, the owner of copyright in the underlying work can sue.

      • (Score: 2) by dyingtolive on Friday December 02 2016, @05:32PM

        by dyingtolive (952) on Friday December 02 2016, @05:32PM (#436053)

        And, from that point of view, I'm not sure how I feel about this. I installed it and played about five minutes of it.

        About four of those minutes was the crazy long rat fight you get dumped into at the immediate beginning of the game. The last minute was some uninspiring conversation with a doctor who patches you up a la New Vegas before he helpfully recommends the next quest you should pick up.

        Now, five minutes isn't giving it a fair shake, I know. But it just didn't feel as epic as the others. I've played every Fallout game from Fallout 1 to The Elder Scrolls: Fallout, official or otherwise, so I'll play this too, but I can't claim to be excited thus far.

        --
        Don't blame me, I voted for moose wang!
        • (Score: 3, Insightful) by tangomargarine on Friday December 02 2016, @07:06PM

          by tangomargarine (667) on Friday December 02 2016, @07:06PM (#436107)

          Most petty, First World Problems complaint ever.

          --
          "Is that really true?" "I just spent the last hour telling you to think for yourself! Didn't you hear anything I said?"
          • (Score: 0) by Anonymous Coward on Friday December 02 2016, @07:25PM

            by Anonymous Coward on Friday December 02 2016, @07:25PM (#436124)

            An end-user gives an impression on some piece of entertainment media and you say it is a First World Problem.

            No shit: electricity, computers, and free time to pursue something entertaining are all luxury but it doesn't make Justin Bieber's music sound any less shitty.

            • (Score: 2) by tangomargarine on Friday December 02 2016, @07:38PM

              by tangomargarine (667) on Friday December 02 2016, @07:38PM (#436142)

              No, the fact that he's dismissing the entire product from a brief glimpse of the beginning is the First World Problem, not the fact that he's reviewing it, dingus. As a society we have far too short of an attention span and tend to make snap judgments of things when we shouldn't.

              Try harder next time.

              --
              "Is that really true?" "I just spent the last hour telling you to think for yourself! Didn't you hear anything I said?"
              • (Score: 2) by dyingtolive on Friday December 02 2016, @07:50PM

                by dyingtolive (952) on Friday December 02 2016, @07:50PM (#436156)

                The first few minutes of any media is generally considered the most pivotal as far as setting the pace.

                Look at the first game: Disaster strikes the Vault! You have to hurry to places unknown to see what might be the last people alive with minimal supplies!

                The second game: Everyone in the village is dying. There's a thing out there that we think can save everyone, and we need you to go out looking for it.

                This game: Hey I woke up in a cave. That's odd. Oh, I got shot? That's super uncool. Oh, you want me to help your wife find her necklace? Uh, yeah, I guess.

                I mean, as far as starts to games go, it's already kind of an anticlimax.

                --
                Don't blame me, I voted for moose wang!
              • (Score: -1, Redundant) by Anonymous Coward on Friday December 02 2016, @08:19PM

                by Anonymous Coward on Friday December 02 2016, @08:19PM (#436181)

                Did you read this part of the comment:

                Now, five minutes isn't giving it a fair shake, I know. But it just didn't feel as epic as the others. I've played every Fallout game from Fallout 1 to The Elder Scrolls: Fallout, official or otherwise, so I'll play this too, but I can't claim to be excited thus far.

                The user admits that s/he is just giving an initial impression of the first five minutes of the game. While I wouldn't give much weight to initial impressions and I'd be critical of people who review things they didn't give a fair chance, bringing up the fact that many people have difficult lives doesn't seem very useful to a discussion that is obviously not much of a developing world problem.

          • (Score: 2) by dyingtolive on Friday December 02 2016, @07:37PM

            by dyingtolive (952) on Friday December 02 2016, @07:37PM (#436141)

            Sorry. Did not realize you were looking for world-changing insight in a post about a mod for an almost 20 year old game on a site generally populated by nutjobs and trolls.

            Tell ya what, I'll propose a compromise: I'll try harder next time and you stop taking yourself quite so seriously.

            --
            Don't blame me, I voted for moose wang!
            • (Score: 2) by tangomargarine on Friday December 02 2016, @07:43PM

              by tangomargarine (667) on Friday December 02 2016, @07:43PM (#436146)

              Considering that most of their audience is probably people who read forums like this, I just feel it's rather unfair to flippantly throw out a comment barely a step above reviewing something you don't own, right after it comes out and most people haven't investigated for themselves. We're talking about a tiny community of "customers" to begin with, before you torpedo it.

              And there's always the old saw "If you can't say something nice..."

              --
              "Is that really true?" "I just spent the last hour telling you to think for yourself! Didn't you hear anything I said?"
              • (Score: 2) by dyingtolive on Friday December 02 2016, @07:54PM

                by dyingtolive (952) on Friday December 02 2016, @07:54PM (#436162)

                I already said I wasn't giving it a fair shake. I thought I was pretty far away from torpedoing it.

                I'll put some time into it this weekend. If it gets cool, I will return here and correct my previous comment.

                --
                Don't blame me, I voted for moose wang!
            • (Score: 1) by khallow on Friday December 02 2016, @11:25PM

              by khallow (3766) Subscriber Badge on Friday December 02 2016, @11:25PM (#436308) Journal

              Sorry. Did not realize you were looking for world-changing insight in a post about a mod for an almost 20 year old game on a site generally populated by nutjobs and trolls.

              You've been here how long and you haven't realized what this site is about? They take my posts and feed families in India with them. Like this post would probably last a family of six about a week. We're just wiping out global hunger and a few other things just by posting. You should get in on that. Maybe get some kids in Kenya named after you.

              • (Score: 1) by pnkwarhall on Saturday December 03 2016, @12:14AM

                by pnkwarhall (4558) on Saturday December 03 2016, @12:14AM (#436329)

                man, i gotta start posting more.

                --
                Lift Yr Skinny Fists Like Antennas to Heaven
      • (Score: 0) by Anonymous Coward on Friday December 02 2016, @05:37PM

        by Anonymous Coward on Friday December 02 2016, @05:37PM (#436055)

        But... That has nothing to do with OP's point.. nothing.

    • (Score: 2) by RamiK on Friday December 02 2016, @05:56PM

      by RamiK (1813) on Friday December 02 2016, @05:56PM (#436069)

      something of your own?

      The more literature I read, the harder it is to tell original from derived.

      Why waste time and effort on world building when someone went through the trouble of making one you liked for you? Shakespeare liked fantastic & Hellenic themes so he had muses, goddesses and faeries. Warhammer Fantasy and Warhammer40k basically gutted Tolkien, Frank Herbert and Heinlein for parts. Everything relates to Pilgrim's Progress one way or another. Fallout picked up where Mad Max left off. Most of the bible is Gilgamesh fan fiction...

      Innovation in Fiction is fiction. Just tell a good, entertaining story and do it well.

      --
      compiling...
      • (Score: 0) by Anonymous Coward on Friday December 02 2016, @06:09PM

        by Anonymous Coward on Friday December 02 2016, @06:09PM (#436077)

        That's not what's at issue; a good story is a good story.

        However, this work is both pecuniarily free, and yet based on a proprietary resource base. Why bother?

        • (Score: 0) by Anonymous Coward on Friday December 02 2016, @06:20PM

          by Anonymous Coward on Friday December 02 2016, @06:20PM (#436082)

          Same reasons FOSS devs bother, at least those which are not paid.

          • (Score: 0) by Anonymous Coward on Friday December 02 2016, @10:32PM

            by Anonymous Coward on Friday December 02 2016, @10:32PM (#436272)

            Nope. FOSS devs get software not only for their own personal use, but also that can be maintained by OTHER people.

      • (Score: 2) by snufu on Friday December 02 2016, @06:59PM

        by snufu (5855) on Friday December 02 2016, @06:59PM (#436103)

        None of the examples you give were derived from copyrighted work. Can a great work of art be derived from copyrighted material? Perhaps. But established fictional landscapes by definition constrain more than enable.

        More often great works steal inspiration from previous works then adapt it in such a way that any lingering resemblance to the source of inspiration is subject to debate and mostly irrelavant.

        We need more theft and less copying.

        • (Score: 0) by Anonymous Coward on Friday December 02 2016, @07:35PM

          by Anonymous Coward on Friday December 02 2016, @07:35PM (#436137)

          great works

          I think that is the problem: good can be an enemy of great as well as the reverse.

          Not everyone is capable of greatness. A blank canvas may be best for greatness, but mediocrity would produce a better result by coloring within the lines or following a recipe.

        • (Score: 2) by RamiK on Friday December 02 2016, @10:29PM

          by RamiK (1813) on Friday December 02 2016, @10:29PM (#436270)

          None of the examples you give were derived from copyrighted work.

          How does the legal status of the original work say anything about the quality of a derivative story?

          The implied assumption in your dissatisfaction with my examples suggests a belief people tell stories exclusively for monetary gains. Further more, that they require copyright protection to do so... I disagree.

          --
          compiling...
    • (Score: 2) by Dunbal on Friday December 02 2016, @10:35PM

      by Dunbal (3515) on Friday December 02 2016, @10:35PM (#436276)

      The goal of creativity is to create. When the goal of creativity is money, you get shitty Hollywood movies, shitty music and $600 Epi-Pens.

      • (Score: 2) by Magic Oddball on Saturday December 03 2016, @08:56AM

        by Magic Oddball (3847) on Saturday December 03 2016, @08:56AM (#436463) Journal

        Not entirely true. Being creative in itself can be enthralling — where money comes in is motivating people past the point where the hard, dull work of refining the creation until it's really high quality (hundreds of hours of work) comes in. It's still a creative endeavor, but it's not the thrilling sort that drives creativity. If the creative person isn't partly practicing a talent in hope of turning it into a career, then the chances are that they aren't going to want to work full–time slogging away at their regular job and slog away at polishing their creative work.

        That's the same reason so many free software projects reach a certain point, then either stall or start over: fixing bugs & incremental feature refinement isn't pleasurable. Also, the kind of person that's likely to buckle down to do the work anyway tends to be the sort that doesn't get an orgasmic thrill from merely knowing they have a userbase/audience, especially because of the ratio of people that strongly praise the polished creation to the ones that primarily just complain.

        The same applies to producing medicine. (The patent trolls are a red herring, partly as they didn't create the items in question.) Even in the rest of the developed world where drug prices are completely reasonable, creating medication is still a matter of a short, exciting idea–generating stage, followed by uncountable hours of often–frustrating hard work refining every aspect of the idea. People would gladly jump into that initial fun stage for free, but they're not going to dedicate 40+ hours/week for free to something that's frustrating & boring while also holding a full–time job doing something else that's frustrating & boring.

    • (Score: 2) by cubancigar11 on Saturday December 03 2016, @08:08AM

      by cubancigar11 (330) on Saturday December 03 2016, @08:08AM (#436452) Homepage Journal

      So how popular is Black Mesa [blackmesasource.com]? I know I am not going to pay again to play a game I have already played to death.

      Please, everyone talking about this mod, always mention one word to make your post credible - RPG. RPG modding is about suspending real life concerns and enjoying what you have and sharing a space with with other people in similar state of mind. More so when talking about Fallout; literally in fact.

    • (Score: 2) by Magic Oddball on Saturday December 03 2016, @09:35AM

      by Magic Oddball (3847) on Saturday December 03 2016, @09:35AM (#436478) Journal

      It's the same reason children focus their pretend–play on the stories, videos, or games they like: the urge to continue experiencing the worlds/characters when away from (or finished with) the original creation. It's also just a natural stage of creativity — most successful authors, game producers, artists, etc. started out by creating "fan" works of various sorts and moved on to their own independent creations later on.