Nvidia is proud to announce PhysX SDK 4.0, available on December 20, 2018. The engine has been upgraded to provide industrial grade simulation quality at game simulation performance. In addition, PhysX SDK has gone open source, starting today with version 3.4! It is available under the simple 3-Clause BSD license. With access to the source code, developers can debug, customize and extend the PhysX SDK as they see fit.
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(Score: 0) by Anonymous Coward on Tuesday December 04 2018, @03:44AM (1 child)
Free work. That's what they want.
FOSS has been destroyed over the last 5 years; there is no such thing anymore. You're just being used.
(Score: 3, Insightful) by takyon on Tuesday December 04 2018, @04:08AM
You could always just download it, use it, and contribute nothing.
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(Score: 2) by Arik on Tuesday December 04 2018, @04:31AM (4 children)
If laughter is the best medicine, who are the best doctors?
(Score: 3, Interesting) by loonycyborg on Tuesday December 04 2018, @09:31AM (1 child)
Generally failed technologies are released as opensource. Seems PhysX ended up being too overkill for games, in danger of being replaced by Bullet which is not specific to a particular vendor's hardware. So they opensource it so at least scientists could make some use of it.
(Score: -1, Spam) by Anonymous Coward on Tuesday December 04 2018, @03:56PM
"Generally failed technologies are released as opensource."
found the dumb ass windows user talking out of his ass.
(Score: 3, Insightful) by Anonymous Coward on Tuesday December 04 2018, @12:56PM
I like Linus' way of saying that better:
https://www.wired.com/wp-content/uploads/blogs/wiredenterprise/wp-content/uploads//2012/06/Screen-shot-2012-06-18-at-10.32.45-AM.png [wired.com]
(Score: 1, Insightful) by Anonymous Coward on Tuesday December 04 2018, @04:02PM
it's pretty funny and it shows just how far out of touch they really are. their sdk was closed source? lmao!