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posted by martyb on Monday January 28 2019, @08:44AM   Printer-friendly
from the soyled-myself dept.

The digital drug: Internet addiction spawns U.S. treatment programs

When Danny Reagan was 13, he began exhibiting signs of what doctors usually associate with drug addiction. He became agitated, secretive and withdrew from friends. He had quit baseball and Boy Scouts, and he stopped doing homework and showering.

But he was not using drugs. He was hooked on YouTube and video games, to the point where he could do nothing else. As doctors would confirm, he was addicted to his electronics.

"After I got my console, I kind of fell in love with it," Danny, now 16 and a junior in a Cincinnati high school, said. "I liked being able to kind of shut everything out and just relax."

Danny was different from typical plugged-in American teenagers. Psychiatrists say internet addiction, characterized by a loss of control over internet use and disregard for the consequences of it, affects up to 8 percent of Americans and is becoming more common around the world.

Show-e-ring? Is that some kind of connected device?

Related: How Facebook Can Be Addictive
Asia's Smartphone Addiction
In South Korea, a Rehab Camp for Internet-Addicted Teenagers
Chinese Teen Dies as a Result of Internet Addiction Camp
World Health Organization Will Recognize "Gaming Disorder"
World Health Organization Officially Lists "Gaming Disorder" in ICD
Why is There a 'Gaming Disorder' but No 'Smartphone Disorder?'


Original Submission

Related Stories

How Facebook Can Be Addictive 13 comments

janrinok writes:

"Researchers from Norway have developed a new instrument to measure Facebook addiction, the Bergen Facebook Addiction Scale. This report is based on one first issued in 2012, but updated within the past few days.

'The use of Facebook has increased rapidly. We are dealing with a subdivision of Internet addiction connected to social media,' Doctor of Psychology Cecilie Schou Andreassen says about the study, which is the first of its kind worldwide.

Andreassen heads the research project “Facebook Addiction” at the University of Bergen (UiB). An article about the results has just been published in the renowned journal Psychological Reports. She has clear views as to why some people develop Facebook dependency.

"It occurs more regularly among younger than older users. We have also found that people who are anxious and socially insecure use Facebook more than those with lower scores on those traits, probably because those who are anxious find it easier to communicate via social media than face-to-face. People who are organized and more ambitious tend to be less at risk from Facebook addiction. They will often use social media as an integral part of work and networking. Our research also indicates that women are more at risk of developing Facebook addiction, probably due to the social nature of Facebook," Andreassen says.

The report also details 6 warning signs of Facebook addiction, which resemble those of drug, alcohol and chemical substance addiction."

Asia's Smartphone Addiction 22 comments

Nomophobia - or no mobile phone phobia - the onset of severe anxiety on losing access to your smartphone has been talked about for years. But in Asia, the birthplace of the selfie stick and the emoji, psychologists say smartphone addiction is fast on the rise and the addicts are getting younger.

A recent study surveyed almost 1,000 students in South Korea, where 72% of children own a smartphone by the age of 11 or 12 and spend on average 5.4 hours a day on them - as a result about 25% of children were considered addicted to smartphones. The study, to be published in 2016 found that stress was an important indicator of your likelihood to get addicted.

Asia and its 2.5bn smartphone users provides a stream of phone-related "mishap news", such as the Taiwanese tourist who had to be rescued after she walked off a pier while checking Facebook on her phone. Or the woman from China's Sichuan province rescued by fire fighters after falling into a drain while looking at her phone.

They may make for slapstick headlines but in Singapore too the concern is that those most vulnerable are getting younger. With its population of just 6 million, it has one of the world's highest smartphone penetration rates. It also has specialists in digital addiction, a cyber wellness clinic and a campaign to see digital addiction be formally recognised.


Original Submission

In South Korea, a Rehab Camp for Internet-Addicted Teenagers 7 comments

Since he arrived at the camp, Yoon Yong-won had experienced recurrent nightmares. He was playing a game on his phone, and the image of the phone in his hands was so vivid. But then he woke up with a fright and stared at his hands: empty.

Yoon was in day six of a 27-day camp aimed at teenagers like him: state-certified Internet addicts.

The first day he arrived and had to turn over his devices was a day of despair. “I thought, ‘My future is pitch-black,’ ” he said over a lunch of spaghetti Bolognese and kimchi on a recent day. “I’m so frustrated. I feel like I’m being held captive.”

South Korea is the most wired country on the planet, a country where it’s entirely unremarkable for elementary school students to carry smartphones, where the cell network is so good that people livestream TV on the subway. The flip side: South Korea is grappling with a growing number of digital natives who don’t know how to live an analog life.

South Koreans should study the lessons of our wisemen, Matt Stone and Trey Parker.


Original Submission

Chinese Teen Dies as a Result of Internet Addiction Camp 23 comments

A teenager died from multiple injuries just days after being dropped off at an Internet addiction treatment center:

A Chinese teenager has died days after he was sent to an internet addiction treatment centre, reigniting criticism of these controversial institutions. The 18-year-old had allegedly sustained multiple injuries, and the centre's director and staff members have been held by police, according to reports.

The incident took place earlier this month in eastern Anhui province. China has seen a proliferation in so-called "boot camps" aimed at treating internet and gaming addictions. Some are known for their military-style discipline and have been criticised for overly harsh practices.


Original Submission

World Health Organization Will Recognize "Gaming Disorder" 27 comments

Do you find yourself playing video games for hours on end without realizing it? Does your gaming habit have a negative effect on your daily life and hygiene? Do you keep on grinding instead of focusing on your career or IRL relationships? You may have gaming disorder:

Gaming addiction will become a mental disorder officially recognized by the World Health Organization (WHO) next year.

The WHO, originally founded in 1946 as an agency of the United Nations dedicated to international health, is set to publish an updated International Classification of Diseases in 2018; one could say it's about time since the last revision (ICD-10) was endorsed in May 1990.

There is already a beta draft available online for ICD-11 and we can find gaming addiction filed under Mental, behavioral or neurodevelopmental disorders\Impulse control disorders. Here's the current, work-in-progress description by the WHO:

Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour ('digital gaming' or 'video-gaming'), which may be online (i.e., over the internet) or offline, manifested by: 1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3) continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.

Paper critical of the proposal: Video game addiction: The push to pathologize video games. (DOI: 10.1037/pro0000150) (DX)

See also: LAD.


Original Submission

World Health Organization Officially Lists "Gaming Disorder" in ICD 42 comments

The World Health Organization (WHO) will officially classify "gaming disorder" as a mental health condition:

The World Health Organization is set to announce "gaming disorder" as a new mental health condition to be included in the 11th edition of its International Classification of Diseases, set to release Monday.

"I'm not creating a precedent," said Dr. Vladimir Poznyak, a member of WHO's Department of Mental Health and Substance Abuse, which proposed the new diagnosis to WHO's decision-making body, the World Health Assembly. Instead, he said, WHO has followed "the trends, the developments, which have taken place in populations and in the professional field."

However, not all psychologists agree that gaming disorder is worthy of inclusion in the International Classification of Diseases, known as the ICD.

What are the characteristics of gaming disorder?

"One is that the gaming behavior takes precedence over other activities to the extent that other activities are taken to the periphery," he said. The second feature is "impaired control of these behaviors," Poznyak said. "Even when the negative consequences occur, this behavior continues or escalates." A diagnosis of gaming disorder, then, means that a "persistent or recurrent" behavior pattern of "sufficient severity" has emerged, according to the ICD. A third feature is that the condition leads to significant distress and impairment in personal, family, social, educational or occupational functioning, Poznyak said. The impact is real, he said, and may include "disturbed sleep patterns, like diet problems, like a deficiency in the physical activity."

Overall, the main characteristics are "very similar" to the diagnostic features of substance use disorders and gambling disorder, he said. Gambling disorder "is another category of clinical conditions which are not associated with a psychoactive substance use but at the same time being considered as addictive as addictions."

Also at NYT.

Previously: World Health Organization Will Recognize "Gaming Disorder"


Original Submission

Why is There a 'Gaming Disorder' but No 'Smartphone Disorder?' 96 comments

The World Health Organization has proposed a behavioral addiction pathology for excessive video-game playing but not for the equivalent obsessiveness applied to smartphones. Maybe the problem is in the economy and industry lobbying more than the mind.

Forget the choice between gaming disorder and smartphone disorder, maybe it's productive to think of both, in part at least, as an invitation to pursue better consumer rights and protections rather than to proliferate more mental disorders. But the nuance of socioeconomics can't hold a candle to the terror of morbidity. To observe that gaming (or tech, or work, or tanning) has some concerning transactional issues isn't as sexy as saying that gaming is going to suck your children in to the maw of imminent harm. "Mental illness sounds scarier than consumer protections," Ferguson laments. "But people want scary."

From The Atlantic : Why Is There a 'Gaming Disorder' But No 'Smartphone Disorder?'

Earlier on SN :
World Health Organization Officially Lists "Gaming Disorder" in ICD (2018)
World Health Organization Will Recognize "Gaming Disorder" (2017)
Wired for Gaming: Brain Differences in Compulsive Video Game Players (2016)


Original Submission

World Health Organization Officially Recognizes "Gaming Disorder" as a Medical Condition in 11th ICD 22 comments

'Gaming Disorder' Is a Now an Official Medical Condition, According to the WHO

Nearly anywhere you go, it's easy to find children and adults alike transfixed by their phones, and while texting and social media certainly claim a big part of that attention, increasingly it's gaming that's drawing us in.

At the World Health Organization's World Health Assembly on Saturday, member states officially recognized gaming addiction as a modern disease. Last year, the WHO voted to include gaming disorder as an official condition in the draft version of its latest International Classification of Diseases (ICD); the vote finalizes that decision. The WHO's ICD, currently in its 11th edition, serves as the international standard for diagnosing and treating health conditions.

According to Tarik Jasarevic, a spokesperson for the WHO, the move is "based on reviews of available evidence," and reflects general agreement among experts around the world that some people show a "pattern of gaming behavior characterized by impaired control," prioritizing gaming over other daily responsibilities, including attending school or work and keeping social appointments.

According to the WHO experts who analyzed studies on gaming behavior, people's use of gaming is different from their use of the internet, social media, online gambling and online shopping. There isn't sufficient data, they say, to indicate that people's reliance on those is a "behavioral addiction" the way gaming can be.

Previously: World Health Organization Will Recognize "Gaming Disorder"
World Health Organization Officially Lists "Gaming Disorder" in ICD
Why is There a 'Gaming Disorder' but No 'Smartphone Disorder?'

Related: Treatment Centers for Internet Addiction are Popping Up
Burnout is Now an Official Medical Diagnosis, Says the World Health Organization


Original Submission

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  • (Score: 2, Touché) by Anonymous Coward on Monday January 28 2019, @12:09PM

    by Anonymous Coward on Monday January 28 2019, @12:09PM (#792955)

    I can stop at any time. And I am informing SoylentNews of that fact.

  • (Score: 3, Insightful) by Anonymous Coward on Monday January 28 2019, @01:00PM (3 children)

    by Anonymous Coward on Monday January 28 2019, @01:00PM (#792970)

    "After I got my console, I kind of fell in love with it," Danny, now 16 and a junior in a Cincinnati high school, said. "I liked being able to kind of shut everything out and just relax."

    Addiction? Or escapism? What about if this was books instead of game console?

    • (Score: 4, Informative) by DeathMonkey on Monday January 28 2019, @06:26PM (1 child)

      by DeathMonkey (1380) on Monday January 28 2019, @06:26PM (#793150) Journal

      Up until it affects your life negatively, it's escapism.

      Once it starts impacting your life it's addiction.

      Addiction is defined by it's consequences.

      • (Score: 2) by AthanasiusKircher on Tuesday January 29 2019, @02:55AM

        by AthanasiusKircher (5291) on Tuesday January 29 2019, @02:55AM (#793399) Journal

        Once it starts impacting your life it's addiction.

        Addiction is defined by it's consequences.

        Reading lots of books has definitely impacted my life in very significant ways. So I guess I'm an addict... Which seems to be a good thing in this case?

    • (Score: 2) by darkfeline on Tuesday January 29 2019, @07:56PM

      by darkfeline (1030) on Tuesday January 29 2019, @07:56PM (#793703) Homepage

      Addiction is escapism. There are many studies that indicate stress is a contributing factor, and I have read anecdotal accounts of soldiers using drugs while deployed and stopping when they return. People who suffer PTSD are more likely to get addicted. If you don't need to escape, you're much less likely to get addicted.

      You can be addicted to books too, but I don't think that was ever a social problem historically. Books were very rare until the printing press, and technology hadn't advanced to a point where one could reasonably hole up and not starve, you had to go out and earn food. By the time it became viable to be addicted to books, we already had the Internet.

      https://en.wikipedia.org/wiki/Rat_Park [wikipedia.org]

      --
      Join the SDF Public Access UNIX System today!
  • (Score: 2, Funny) by nitehawk214 on Monday January 28 2019, @02:24PM

    by nitehawk214 (1304) on Monday January 28 2019, @02:24PM (#792999)

    Do they have free wifi?

    --
    "Don't you ever miss the days when you used to be nostalgic?" -Loiosh
  • (Score: 3, Insightful) by Anonymous Coward on Monday January 28 2019, @04:05PM

    by Anonymous Coward on Monday January 28 2019, @04:05PM (#793050)

    i suppose they're helping you free up time so you can get addicted to more lucrative (not for you!) and more unhealthy things ...

  • (Score: 2) by acid andy on Monday January 28 2019, @08:45PM

    by acid andy (1683) on Monday January 28 2019, @08:45PM (#793213) Homepage Journal

    have addictions including online gaming, gambling, social media, pornography and sexting, often to escape from symptoms of mental illnesses such as depression and anxiety

    So the only real cure for their problems is to treat the root causes of their depression or anxiety which may well be abusive or unethical behavior or policies in their environment. If you just block their escape routes, they're likely going to wind up more depressed or go completely insane in the long run. For some people I would argue depression is not really mental illness--it's a normal physiological reaction to an assholic environment. Fix the environment.

    --
    If a cat has kittens, does a rat have rittens, a bat bittens and a mat mittens?
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