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posted by martyb on Wednesday April 17 2019, @04:13AM   Printer-friendly
from the how-fast-are-they-clocked? dept.

Sony's PlayStation system architect Mark Cerny has confirmed hardware details about Sony's upcoming PlayStation console, including the use of an 8-core "7nm" Zen 2 CPU from AMD, and an AMD "7nm" Navi GPU of unspecified size/performance. The version of Navi in the console will also support real-time ray tracing:

The big news here of course is that Cerny is confirming that Sony is tapping AMD's latest CPU and GPU architectures for the next-generation PlayStation's chip. On the CPU side we're looking at 8 CPU cores based on AMD's Zen 2 microarchitecture. This is the same CPU microarchitecture that AMD is expecting to launch in PCs mid-year, with products such as their Ryzen "Matisse" CPU and second-generation EPYC "Rome" processors. While we're still waiting to see just how well the Zen 2 architecture performs in the real world, it's succeeding the already very powerful Zen (1) architecture, so everyone has high expectations here and AMD seems eager to deliver on them.

Meanwhile on the GPU side, AMD will be tapping their forthcoming Navi GPU architecture for the chip. Unlike the CPU side, Son[sic] and Cerny aren't saying anything here about the GPU configuration, so there's little to be said about performance; all of that will come down to how big of a Navi GPU block Sony has asked for. Navi itself is a codename we've seen on AMD's GPU roadmaps since 2016, however we still know relatively little about the architecture beyond the fact that in 2016 at least, AMD was intending to focus on scalability and support for next-generation memory (which at this point we'd take to mean GDDR6). Like the Zen 2 CPU architecture, we're expecting Navi-powered GPUs to start shipping this year for PCs, so we should have a better idea soon of all of what Navi will entail.

However in the meantime, Cerny himself did open up a bit about Navi – or at least the version that will be going into Sony's chip. The next-generation PlayStation will support ray tracing, mirroring developments we've seen in the PC world in the last year with the introduction of DirectX Raytracing and hardware support in rival NVIDIA's GPUs. Over the last couple of years, ray tracing has increasingly been heralded as the next evolution in GPU rendering technologies, as it allows for more realistic rendering methods to be used, especially with regards to light. Ray tracing is expensive, but done right it can add to a game in ways that can't be done cheaply (if at all) with pure compute-shader based approaches.

A "custom unit for 3D audio" is also mentioned, and the console will use an SSD instead of an HDD. 8K resolution support will be included (at least for video output, if games don't run at that resolution).

The next-generation Xbox console is rumored to feature similar hardware (8-core Zen 2, 12 teraflops Navi, 16 GB RAM, 1 TB SSD). There is also talk of a streaming-focused Xbox with cheaper hardware (8-core Zen 2, 4 teraflops Navi, 12 GB RAM, 1 TB SSD).

Also at Wccftech.


Original Submission

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The next-generation Xbox console referred to as "Project Scarlett", scheduled for release in late 2020, will feature a custom AMD "7nm" Zen 2 CPU and Navi GPU. The console will include hardware support for real-time raytracing, and include an SSD for significantly faster loading times. The console will also be able to use the SSD as virtual memory. The console will support up to 8K (7680×4320) resolution and 120 frames per second (presumably not at the same time for most - if any - games, but the console should at least support 8K video streaming). These details are extremely similar to those that were revealed about Sony's next PlayStation console.

Microsoft's xCloud streaming game service will launch in October 2019. It will allow gamers to stream games from Microsoft or those stored locally on their Xbox One consoles.

Also at The Verge.

See also: PlayStation 5's Beefier Hardware Could Help Mitigate Indies' Optimization Troubles, Says Ubisoft Dev

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Original Submission

PlayStation 5 Includes AMD Hardware-Based Ray Tracing, Supports 100 GB Blu-ray Discs 22 comments

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Sony skipped games show E3 this year, a void during which Microsoft unveiled details about its own next-gen console, a successor to the Xbox One referred to only as Project Scarlett. Like the PS5, Scarlett will boast a CPU based on AMD's Ryzen line and a GPU based on its Navi family; like the PS5, it will ditch the spinning hard drive for a solid-state drive. Now, though, in a conference room at Sony's US headquarters, [Sony Interactive Entertainment CEO Jim Ryan] and system architect Mark Cerny are eager to share specifics.

Before they do, Cerny wants to clarify something. When we last discussed the forthcoming console, he spoke about its ability to support ray-tracing, a technique that can enable complex lighting and sound effects in 3D environments. Given the many questions he's received since, he fears he may have been ambiguous about how the PS5 would accomplish this—and confirms that it's not a software-level fix, which some had feared. "There is ray-tracing acceleration in the GPU hardware," he says, "which I believe is the statement that people were looking for." (A belief born out by my own Twitter mentions, which for a couple of weeks in April made a graphics-rendering technique seem like the only thing the internet had ever cared about.)

Sony confirms the PlayStation 5 is coming in 2020, reveals new hardware details

[Since] games are getting quite large (Red Dead Redemption 2 took up nearly 100GB; The Elder Scrolls Online is even larger), the PlayStation 5 will use 100GB optical discs. It will support the 4K Blu-ray disc format.

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Original Submission

Microsoft Announces Xbox Series X for Late 2020 Release 9 comments

Microsoft Announces Xbox Series X: Available Holiday 2020

Microsoft this evening has finally given their long-awaited next generation gaming console a name, announcing the Xbox Series X. The device, formerly known as Project Scarlett, is said to be four times more powerful than the current Xbox One X, and along with its new Xbox Wireless Controller will be available in the Holiday 2020 timeframe.

[...] While Microsoft is still not offering a detailed breakdown of hardware specifications at this time, the company has reiterated their E3 announcement – that the box is powered by an AMD APU combining their Zen 2 processor cores and next generation RDNA architecture – while revealing the first performance estimate for the console: four times the processing power of the Xbox One X. It's not clear here whether Microsoft is talking about CPU performance, GPU performance, or both – but given that even AMD's fastest discrete GPUs today don't exceed 10 TFLOPS, it is likely a reference to the CPU side of matters and AMD's much faster Zen 2 CPU cores (and going by comments made to GameSpot, this seems to be exactly the case).

As well, the company is reiterating the technical features for the console: hardware raytracing, variable rate shading, Xbox One backwards compatibility, and a "next-generation" SSD. All of which will be used to offer games at 4K@60fps or better, with Microsoft indicating that 120fps will also be an option for developers (no doubt driven by the high refresh rates allowed by HDMI 2.1).

Related: Sony's Next PlayStation Will Include an AMD Zen 2 CPU and Navi GPU
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Original Submission

$299 Xbox Series S Console Launching in November 20 comments

Microsoft has confirmed that it will launch a lower-priced version of its next-generation Xbox console following several leaks.

It was confirmed that the Xbox Series S would be launched in November for $299 (£249.99 in the UK). The leaks are pinning the release date for both of the new Xbox consoles as November 10th, and the price of the larger Xbox Series X console at $499.

The Xbox Series S will have a smaller SSD (512 GB vs. 1 TB), and will not include a disc drive, like Sony's PlayStation 5 Digital Edition. The console will target a 1440p resolution at up to 120 FPS (likely less in practice), but can use "4K upscaling for games". It includes hardware-accelerated DirectX raytracing, variable rate shading, and variable refresh rates.

Previously: Sony's Next PlayStation Will Include an AMD Zen 2 CPU and Navi GPU
Microsoft Announces New Xbox Console and xCloud Streaming Game Service
PlayStation 5 Includes AMD Hardware-Based Ray Tracing, Supports 100 GB Blu-ray Discs
Microsoft Announces Xbox Series X for Late 2020 Release
Microsoft's Next-Gen Xbox Will Use AMD's RDNA 2 GPU Architecture, 12 TeraFLOPS


Original Submission

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  • (Score: 2) by RamiK on Wednesday April 17 2019, @07:43AM (1 child)

    by RamiK (1813) on Wednesday April 17 2019, @07:43AM (#830908)

    Last I read anything about them was back in 2018 I think... Any news?

    --
    compiling...
    • (Score: 1, Informative) by Anonymous Coward on Wednesday April 17 2019, @12:34PM

      by Anonymous Coward on Wednesday April 17 2019, @12:34PM (#830974)

      Several youtube channels got ahold of them to review but they do not seem to be available on any of the usual Chinese import sites. I would be interested to find out if the driver situation ever got sorted out.

  • (Score: 0) by Anonymous Coward on Wednesday April 17 2019, @08:53AM (2 children)

    by Anonymous Coward on Wednesday April 17 2019, @08:53AM (#830930)

    The new Xbox has something the next PlayStation doesn't ... a missing optical drive [arstechnica.com]. And at the same price point of the previous Xbox.

    • (Score: 2) by takyon on Wednesday April 17 2019, @11:48AM (1 child)

      by takyon (881) <takyonNO@SPAMsoylentnews.org> on Wednesday April 17 2019, @11:48AM (#830968) Journal

      That's just a variant of the current Xbox generation.

      As for the price shenanigans, Ars explains it pretty well. But the thing will be enough of a dud or obsolete at some point, and you'll see that $249 price crash.

      I'll note that if the difference is just that Microsoft replaced the disc drive with some plastic... most optical drives do not cost anywhere near $50. Maybe $15-20, and that's not what Microsoft pays. So a $50 delta would have to come from Microsoft's pocket.

      --
      [SIG] 10/28/2017: Soylent Upgrade v14 [soylentnews.org]
      • (Score: 2) by Pino P on Wednesday April 17 2019, @12:42PM

        by Pino P (4721) on Wednesday April 17 2019, @12:42PM (#830979) Journal

        Let's pretend for a moment that Microsoft pays $17 for a BD-ROM drive, with another $3 budgeted for warranty service for consoles that fail because the BD-ROM fails. The other $30 could come from not having to pay royalties for the DVD and Blu-ray Disc movie formats.

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