Slash Boxes

SoylentNews is people

SoylentNews is powered by your submissions, so send in your scoop. Only 18 submissions in the queue.
posted by chromas on Thursday June 27 2019, @12:50AM   Printer-friendly

VESA Announces DisplayPort 2.0 Standard: Bandwidth For 8K Monitors & Beyond

While display interface standards are slow to move, at the same time their movement is inexorable: monitor resolutions continue to increase, as do refresh rates and color depths, requiring more and more bandwidth to carry signals for the next generation of monitors. Keeping pace with the demand for bandwidth, the DisplayPort standard, the cornerstone of PC display standards, has now been through several revisions since it was first launched over a decade ago. And now this morning the standard is taking its biggest leap yet with the release of the DisplayPort 2.0 specification. Set to offer nearly triple the available bandwidth of DisplayPort 1.4, the new revision of DisplayPort is almost moving a number of previously optional features into the core standard, creating what's in many ways a new baseline for the interface.

The big news here, of course, is raw bandwidth. The current versions of DisplayPort – 1.3 & 1.4 – offer up to 32.4 Gbps of bandwidth – or 25.9 Gbps after overhead – which is enough for a standard 16.7 million color (24-bit) monitor at up to 120Hz, or up to 98Hz for 1 billion+ (30-bit) monitors. This is a lot of bandwidth, but it still isn't enough for the coming generation of monitors, including the likes of Apple's new 6K Pro Display XDR monitor, and of course, 8K monitors. As a result, the need for more display interface bandwidth continues to grow, with these next-generation monitors set to be the tipping point. And all of this is something that the rival HDMI Forum has already prepared for with their own HDMI 2.1 standard.

DisplayPort 2.0, in turn, is shooting for 8K and above. Introducing not just one but a few different bitrate modes, the fastest mode in DisplayPort 2.0 will top out at 80 Gbps of raw bandwidth, about 2.5 times that of DisplayPort 1.3/1.4. Layered on that, DisplayPort 2.0 also introduces a more efficient coding scheme, resulting in much less coding overhead. As a result, the effective bandwidth of the new standard will peak at 77.4 Gbps, with at 2.98x the bandwidth of the previous standard is just a hair under a full trebling of available bandwidth.

Related: HDMI 2.1 Announced
Linux, Meet DisplayPort
HDMI 2.1 Released
VirtualLink Consortium Announces USB Type-C Specification for VR Headsets

Original Submission

Related Stories

HDMI 2.1 Announced 12 comments

The key specifications for the HDMI 2.1 standard have been announced:

The HDMI Forum on Wednesday announced key specifications of the HDMI 2.1 standard, which will be published in the second quarter. The new standard will increase link bandwidth to 48 Gbps and will enable support for up to 10K resolutions without compression, new color spaces with up to 16 bits per component, dynamic HDR, variable refresh rates for gaming applications as well as new audio formats

The most important feature that the HDMI 2.1 specification brings is massively increased bandwidth over predecessors. That additional bandwidth (48 Gbps over 18 Gbps, a bit more than what a USB-C cable is rated for) will enable longer-term evolution of displays and TVs, but will require the industry to adopt the new 48G cable, which will keep using the existing connectors (Type A, C and D) and will retain backwards compatibility with existing equipment (which probably means 8b/10b encoding and effective bandwidth of around 38 Gbps). The standard-length 48G cables (up to two meters) will use copper wires, but it remains to be seen what happens to long cables. It is noteworthy that while some of the new features that the HDMI 2.1 spec brings to the table require the new cable, others do not. As a result, some of the new features might be supported on some devices, whereas others might be not.

The increased bandwidth of HDMI 2.1's 48G cables will enable support of new UHD resolutions, including 4Kp120, 8Kp100/120, 10Kp100/120, and increased frame rates. It is no less important that increased bandwidth will enable support of the latest and upcoming color spaces, such as BT.2020 (Rec. 2020) with 10, 12, or even more advanced with 16 bits per color component and without compression. HDMI Forum does not say it explicitly, but the version 2.1 of their standard will also likely support the BT.2100 (Rec. 2100), which has a number of important enhancements to the BT.2020 when it comes to HDR. While HDMI 2.0 already supports BT.2020 and HDMI 2.0b adds support for HDR10 (through support for Hybrid Log-Gamma (HLG)), it only can transmit 10 and 12 bits per sample at 4Kp60 resolution. To support HDR at 8K, one will need HDMI 2.1.

10K resolution (5760p)? 16-bits per channel color (281,474,976,710,656 shades of grey)? It's necessary!

Original Submission

Linux, Meet DisplayPort 27 comments

LinuxGizmos has an interesting article on how an Intel Engineer fixed up Linux's DisplayPort compliance, and got the kernel patch moved upstream.

At ELC 2017, Intel's Manasi Navare described how she patched Linux 4.12 for true DisplayPort compliance, and offered tips on pushing patches upstream.

If you've ever hooked up a Linux computer to a DisplayPort monitor and encountered only a flickering or blank screen, we've got good news for you. A graphics kernel developer at Intel's Open Source Technology Center has solved the problem with a patch that will go into Linux Kernel 4.12. Manasi Navare's patch modifies Atomic Kernel Mode Setting (KMS) technology to gracefully drop down to a lower resolution to display the image.

"Someone had to fix this problem, so I said okay, I have the knowledge and I have the community to help me," said Navare at the recent Embedded Linux Conference.

Original Submission

HDMI 2.1 Released 15 comments

The High-Definition Multimedia Interface 2.1 specification has been released. The total transmission bandwidth has been increased to 48 Gb/s from the 18 Gb/s of HDMI 2.0 (or a maximum data rate of 42.6̅ Gb/s from 14.4 Gb/s). The new data rate is effectively tripled to 128 Gb/s when using Display Stream Compression (DSC).

Using DSC, HDMI 2.1 cables can transmit 4K (3840×2160) @ 240 Hz, and 8K (7680×4320) as well as UW10K (10240×4320) at 120 Hz. Without DSC, you will be able to transmit 4K @ 120 Hz, 5K (5120×2880) @ 120 Hz, 8K @ 60 Hz, and UW10K @ 30 Hz. Keep in mind that color depth and chroma subsampling also affect the necessary data rate.

The specification also adds new features such as dynamic high-dynamic-range support (you read that right - the first "dynamic" refers to "dynamic metadata that allows for changes on a scene-by-scene or frame-by-frame basis"), Variable Refresh Rate, Quick Frame Transport, Quick Media Switching, and Auto Low-Latency Mode:

This new version of the HDMI specification also introduces an enhanced refresh rate that gamers will appreciate. VRR, or Variable Refresh Rate, reduces, or in some cases eliminates, lag for smoother gameplay, while Quick Frame Transport (QFT) reduces latency. Quick Media Switching, or QMS, reduces the amount of blank-screen wait time while switching media. HDMI 2.1 also includes Auto Low Latency Mode (ALLM), which automatically sets the ideal latency for the smoothest viewing experience.

Also at the HDMI Forum, AnandTech, Tom's Hardware, and The Verge.

Previously: HDMI 2.1 Announced

Original Submission

VirtualLink Consortium Announces USB Type-C Specification for VR Headsets 13 comments

VR rivals come together to develop a single-cable spec for VR headsets

Future generations of virtual reality headsets for PCs could use a single USB Type-C cable for both power and data. That's thanks to a new standardized spec from the VirtualLink Consortium, a group made up of GPU vendors AMD and Nvidia and virtual reality rivals Valve, Microsoft, and Facebook-owned Oculus.

The spec uses the USB Type-C connector's "Alternate Mode" capability to implement different data protocols—such as Thunderbolt 3 data or DisplayPort and HDMI video—over the increasingly common cables, combined with Type-C's support for power delivery. The new headset spec combines four lanes of HBR3 ("high bitrate 3") DisplayPort video (for a total of 32.4 gigabits per second of video data), along with a USB 3.1 generation 2 (10 gigabit per second) data channel for sensors and on-headset cameras, along with 27W of electrical power.

That much video data is sufficient for two 3840×2160 streams at 60 frames per second, or even higher frame rates if Display Stream Compression is also used. Drop the resolution to 2560×1440, and two uncompressed 120 frame per second streams would be possible.

Framerate is too low, and it's not wireless. Lame.

VirtualLink website. Also at The Verge.

Original Submission

DisplayPort Alt Mode Updated for USB 4, Allows Uncompressed 8K @ 60 Hz HDR Video Over a USB-C Cable 11 comments

DisplayPort Alt Mode 2.0 Spec Released: Defining Alt Mode for USB4

As the tech industry gears up for the launch of the new USB4 standard, a few more parts first need to fall into place. Along with the core specification itself, there is the matter of alternate modes, which add further functionality to USB Type-C host ports by allowing the data pins to be used to carry other types of signals. Keeping pace with the updates to USB4, some of the alt modes are being updated as well, and this process is starting with the granddaddy of them all: DisplayPort Alt Mode.

The very first USB-C alt mode, DisplayPort Alt Mode was introduced in 2014. By remapping the USB-C high speed data pins from USB data to DisplayPort data, it became possible to use a USB-C port as a DisplayPort video output, and in some cases even mix the two to get both USB 3.x signaling and DisplayPort signaling over the same cable. As a result of DisplayPort Alt Mode's release, the number of devices with video output has exploded, and in laptops especially, this has become the preferred mode for driving video outputs when a laptop doesn't include a dedicated HDMI port.

If you're willing to accept Display Stream Compression... New DisplayPort spec enables 16K video over USB-C

VESA press release.

Previously: Forget USB 3.2: Thunderbolt 3 Will Become the Basis of USB 4
DisplayPort 2.0 Announced, Triples Bandwidth to ~77.4 Gbps for 8K Displays
Speed-Doubling USB4 is Ready -- Now We Just Have to Wait for Devices

Original Submission

This discussion has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 3, Informative) by takyon on Thursday June 27 2019, @01:00AM (2 children)

    by takyon (881) <reversethis-{gro ... s} {ta} {noykat}> on Thursday June 27 2019, @01:00AM (#860320) Journal

    AnandTech article could have listed more resolution combos. Here's some more:

    DisplayPort 2.0 has enough bandwidth for a 16K resolution display []

    DP 2.0 fattens the pipe considerably, and can support the following setups:

    One 16K (15360x8460) display @ 60Hz and 30 bpp 4:4:4: HDR (with DSC)
    One 10K (10240x4320) display @ 60Hz and 24 bpp 4:4:4 (no compression)
    Two 8K (7680x4320) displays @ 120Hz and 30 bpp 4:4:4: HDR (with DSC)
    Two 4K (3840x2160) displays @ 144Hz and 24 bpp 4:4:4 (no compression)
    Three 10K (10240x4320) displays @ 60Hz and 30 bpp 4:4:4: HDR (with DSC)
    Three 4K (3840x2160) displays @ 90Hz and 30 bpp 4:4:4: HDR (no compression)

    Those are all through the native DisplayPort connector. If going through USB-C as enabled by DisplayPort Alt Mode (which allows for simultaneous SuperSpeed USB data and video), the upgraded spec enables the following:

    Three 4K (3840x2160) displays @ 144Hz and 30 bpp 4:4:4 HDR (with DSC)
    Two 4Kx4K (4096x4096) displays (for AR/VR headsets) @ 120Hz and 30 bpp 4:4:4 HDR (with DSC)
    Three QHD (2560x1440) @ 120Hz and 24 bpp 4:4:4 (no compression)
    One 8K (7680x4320) display @ 30Hz and 30 bpp 4:4:4 HDR (no compression)

    This fun site reckons 1080p @ 1000 Hz is possible, even without Display Stream Compression (DSC):

    DisplayPort 2.0 Announced: Enough Bandwidth for 1000 Hz Future []

    1080p 1000 Hz SDR
    1080p 1000 Hz HDR with Display Stream Compression
    1440p 1000 Hz SDR with Display Stream Compression

    [SIG] 10/28/2017: Soylent Upgrade v14 []
    • (Score: 2, Funny) by Anonymous Coward on Thursday June 27 2019, @02:56AM

      by Anonymous Coward on Thursday June 27 2019, @02:56AM (#860361)

      DP 2.0 fattens the pipe considerably

      I suspect it fattens both pipes, especially the one in the rear.

    • (Score: 1, Interesting) by Anonymous Coward on Thursday June 27 2019, @02:30PM

      by Anonymous Coward on Thursday June 27 2019, @02:30PM (#860526)

      More useful : multiple streams, so you can daisy chain monitors together without sacrificing resolution. This is useful for everyone for cable management, but especially for laptops and projectors where it's not practical to have too many connectors.

  • (Score: 2) by qzm on Thursday June 27 2019, @02:45AM (5 children)

    by qzm (3260) on Thursday June 27 2019, @02:45AM (#860358)

    Wtf with the Apple resolution?
    FFS. Dell Already have an 8k monitor available, for some time.
    Does the $1k stand somehow make the Apple monitor better?

    Btw. People keep taking as if it is a grading monitor, and yet it is not.. The calibrations are not right, and it doesn't even come with a calibration tool... Just a ton of marketing hype and a huge price tag.

    • (Score: 2) by takyon on Thursday June 27 2019, @03:11AM (4 children)

      by takyon (881) <reversethis-{gro ... s} {ta} {noykat}> on Thursday June 27 2019, @03:11AM (#860369) Journal

      It could be argued that 8K displays (and TVs) were premature for most users because they required two cables to work, must use DSC, etc. Now with HDMI 2.1 and DisplayPort 2.0, it's the time for 8K.

      Refer to complaints in the last year about 8K TVs launching without HDMI 2.1 support.

      [SIG] 10/28/2017: Soylent Upgrade v14 []
      • (Score: 2) by bob_super on Thursday June 27 2019, @08:08AM

        by bob_super (1357) on Thursday June 27 2019, @08:08AM (#860454)

        Early-adopter stuff is always, for most users, overpriced and inconvenient.
        Monitor . connectivity . Pixel generator . Content : First adopters get bit by at least 2 of the 4.

        As someone with a 4K monitor on my desk (40"), I can certify that 8K is useless under 60" if you're 3 feet away, and pretty much useless for anyone with a normal wall and living room. Given the constraints, and the quality of 4K, it may take a really, really long time to see double-digit percentage of adoption. The guys pushing this had better not bet the farm on people's gullibility (though I can't blame them for following history)

        ironic : those 8K monitors will have enough horizontal pixels to make glassless 3-D much easier ... now that the 3-D fad is essentially dead.

      • (Score: 2, Interesting) by Anonymous Coward on Thursday June 27 2019, @02:27PM (2 children)

        by Anonymous Coward on Thursday June 27 2019, @02:27PM (#860522)

        The problem with HDMI 2.1 is that it's basically DisplayPort. Except it has to be backward compatible with earlier versions of HDMI. The protocols are pretty different and it's just not easy to make HDMI 2.1 receivers. They'll probably always be more expensive than DisplayPort.

        It might be that DisplayPort will start getting traction in the consumer market. That would be better for everyone. I wouldn't put money on it, but it would be nice.

        • (Score: 2) by Freeman on Thursday June 27 2019, @05:12PM (1 child)

          by Freeman (732) on Thursday June 27 2019, @05:12PM (#860615) Journal

          The reason DisplayPort hasn't gained a whole lot of traction is, because my TVs / Monitors don't have it. I.E. just like 90%+ of the general population. You're just now getting everyone switched over to HDMI, now you want them to switch again, to DP?

          Joshua 1:9 "Be strong and of a good courage; be not afraid, neither be thou dismayed: for the Lord thy God is with thee"
          • (Score: 3, Insightful) by toddestan on Friday June 28 2019, @03:31AM

            by toddestan (4982) on Friday June 28 2019, @03:31AM (#860812)

            Generally you'll find at least one Displayport (and often more) on high end computers, graphics cards, and monitors. HDMI seems to rule the consumer-level stuff, where 1080P seems to be good enough.

            It's kind of too bad DisplayPort is non-existent on most TVs, but similar thing happened in the early-mid 2000's when TV's all came with the obsolete VGA port, and almost no TV's had a DVI connector.

  • (Score: 2) by MostCynical on Thursday June 27 2019, @04:05AM (1 child)

    by MostCynical (2589) on Thursday June 27 2019, @04:05AM (#860399) Journal

    the human eye is incapable of perceiving pixels from a 2K source in a normal theater screen (25-30 feet wide) at a normal seating distance; thus, resolution has very little to do with the overall quality


    So: 8K, 12K, more... Just because you can?

    "I guess once you start doubting, there's no end to it." -Batou, Ghost in the Shell: Stand Alone Complex
    • (Score: 4, Informative) by takyon on Thursday June 27 2019, @01:36PM

      by takyon (881) <reversethis-{gro ... s} {ta} {noykat}> on Thursday June 27 2019, @01:36PM (#860495) Journal

      My sources say that 16K [] (in the display and field of view) at 1000 Hz (or more) [] is desireable for VR, where you're looking at a very close up screen through lenses. And you could easily see a graphics professional wanting 8K, or 10-12K to display an 8K image with stuff around it.

      The debate is not settled by a stackoverflow poster. The case has been made for much higher resolutions, and you might want to reach the "resolution of the eye" at a certain distance and then make an increase over that. []

      Does this mean that everyone needs to run out and buy an 8K monitor? No. I've been just fine with 720p video most of the time. But DisplayPort 2.0 allows you to run triple-4K setups at high framerates and greater color depths with no compression. IIRC, someone around here is using a setup with 6 monitors.

      [SIG] 10/28/2017: Soylent Upgrade v14 []