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posted by Fnord666 on Tuesday December 10 2019, @06:09AM   Printer-friendly
from the flipping-the-virtual-bird dept.

Submitted via IRC for Bytram

Surprise! Oculus Quest becomes first VR set with native hand tracking

Starting this week, the Oculus Quest VR headset becomes even more tantalizing by adding a feature we've never seen ship as a built-in option in a VR system: hand tracking. VR users will be able to put down their controllers and use their fingers to manipulate VR worlds, as tracked by Quest's array of built-in cameras.

The feature received a tease at October's Oculus Connect 6 conference and got an "early 2020" launch window from Facebook CEO Mark Zuckerberg. But someone on the Oculus engineering team clearly ignored Lord Zuck in getting this feature out the door a bit early, and it will land in an "experimental" tab in Quest's settings menus as a free update by week's end.

Today's news comes with two important asterisks. First, there's no fully fledged VR software available for the feature yet. At launch, the experimental feature will only work within Oculus Quest's root menu, which at least includes photo and multimedia viewing tabs. Within "a week" of the toggle going live, a Software Development Kit (SDK) for Quest hand tracking will go live for Oculus developers, which will allow them to tap into Oculus' hand-tracking system and potentially implement it in various games and apps.

And second, Oculus is limiting its hand-tracking framework to the Quest ecosystem. This update isn't coming to the PC-centric Rift or Rift S headsets, and it won't work if you use Oculus Link to connect a Quest to your favorite PC VR games.

Also at CNET

previously:
The Future Of Oculus Quest: Hands-On With Hand Tracking, PC-VR "Link" Mode
Oculus Co-Founder Says there is No Market for VR Gaming


Original Submission

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Oculus Co-Founder Says there is No Market for VR Gaming 51 comments

Facebook will never break through with Oculus, says one of the VR company's co-founders

Five years after its $2 billion purchase of Oculus, Facebook is still pushing forward in its efforts to bring virtual reality to a mainstream audience. But one of the company's six co-founders now doubts Oculus will ever break through.

Jack McCauley told CNBC he doesn't think there's a real market for VR gaming. With Facebook positioning its Oculus devices primarily as gaming machines, McCauley doesn't believe there's much of a market for the device. "If we were gonna sell, we would've sold," McCauley said in a phone interview on Wednesday.

[...] The $199 Oculus Go has sold a little more than 2 million units since its release in May 2018, according to estimates provided by market research firm SuperData, a Nielsen company. The Oculus Quest, which was released this May, has sold nearly 1.1 million units while the Oculus Rift has sold 547,000 units since the start of 2018, according to SuperData.

[...] Since leaving in November 2015, McCauley has enjoyed a semi-retired life. He's an innovator in residence at Berkeley's Jacobs Institute of Design Innovation and he continues to build all sorts of devices, such as a gun capable of shooting down drones, at his own research and development facility.

The cheaper, standalone headsets are selling more units. Add foveated rendering and other enhancements at the lower price points (rather than $1,599 like the Vive Pro Eye), and the experience could become much better.

Related: Oculus Rift: Dead in the Water?
HTC: Death of VR Greatly Exaggerated
As Sales Slide, Virtual Reality Fans Look to a Bright, Untethered Future
Virtual Reality Feels Like a Dream Gathering Dust
VR Gets Reality Check with Significant Decline in Investment
Creepy Messages Will be Found in Facebook's Oculus Touch VR Controllers


Original Submission

The Future Of Oculus Quest: Hands-On With Hand Tracking, PC-VR “Link” Mode 3 comments

Arthur T Knackerbracket has found the following story:

SAN JOSE, Calif.—Oculus is clearly bullish on its wireless VR system, the Oculus Quest, which means this week's Oculus Connect conference is chock full of the $400 headsets. The biggest queues at the show, unsurprisingly, have been dedicated to Quest—and to the headset's pair of surprise "coming soon" features announced on Tuesday morning.

So much Quest attention is due to promising sales figures: "over $20 million" of games and apps have been sold on Quest's digital marketplace since its May launch, Oculus announced on Tuesday, as opposed to "over $80 million" of Rift-specific software since that platform's March 2016 launch. Four months versus three-plus years? We don't need a graphing calculator to plot which platform is kicking more software-sales butt.

With that momentum in mind, I cut a few lines to see the two intriguing features slated for Quest's near-future: a wired PC-VR connection, launching this November, and a full hand-tracking API, launching in "early 2020."


Original Submission

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  • (Score: 1, Interesting) by Anonymous Coward on Tuesday December 10 2019, @10:55AM

    by Anonymous Coward on Tuesday December 10 2019, @10:55AM (#930513)

    Should have been available at launch. Looks cool though.

    To get it working in games and applications, map each controller button to a gesture?

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