Researchers want to use Mega Man 2 to evaluate AI:
Games have long served as a training ground for AI algorithms, and not without good reason. Games — particularly video games — provide challenging environments against which to benchmark autonomous systems. In 2013, a team of researchers introduced the Arcade Learning Environment, a collection of over 55 Atari 2600 games designed to test a broad range of AI techniques. More recently, San Francisco research firm OpenAI detailed Procgen Benchmark, a set of 16 virtual worlds that measure how quickly models learn generalizable skills.
The next frontier might be Mega Man, if an international team of researchers have their way. In a newly published paper on the preprint server Arxiv.org, they propose EvoMan, a game-playing competition based on the eight boss fights in Capcom's cult classic Mega Man 2. As they describe it, competitors' goal is to train an AI agent to defeat every enemy and evaluate their performances by common metrics.
Fabricio Olivetti de Franca, Denis Fantinato, Karine Miras, A.E. Eiben, Patricia Vargas, EvoMan: Game-playing Competition, https://arxiv.org/pdf/1912.10445.pdf
(Score: 2) by nobu_the_bard on Friday December 27 2019, @05:06PM (1 child)
It's kind of weird to me that a game about a robot boy killing other less sophisticated robot boys is being used to train AI.
(Score: 0) by Anonymous Coward on Friday December 27 2019, @06:28PM
So, Skynet starts by learning how to kill other robots and steal their powers?
(Score: 2) by Runaway1956 on Friday December 27 2019, @10:26PM
In Orange America, Maga Man use AI!
Abortion is the number one killed of children in the United States.
(Score: 2) by idiot_king on Saturday December 28 2019, @01:27AM (1 child)
The reason they won't use Mega Man 1 is because it's too hard for most humans.
(Score: 1, Informative) by Anonymous Coward on Saturday December 28 2019, @04:19AM
Mega Man 1 bosses aren't as unique as Mega Man 2 bosses. Of the six MM1 bosses 2 of them have the same level design and an attack+approach pattern. 2 have the same level design and an attack+evade pattern, 1 does a stun then attack then approach pattern, and 1 does an approach then evade then attack pattern. As for MM2, each boss has a unique gimmick and pattern.