from the boosting-the-competition dept.
There are two things to like about version 2.0 of AMD's FidelityFX Super Resolution (FSR) upscaling tech, which finally began appearing in actual games late last week. The most important is that the quality of the upscaled image is dramatically better than in FSR version 1.0. The second is that FSR 2.0 is compatible with all kinds of GPUs, including not just AMD's but older GeForce GPUs that aren't compatible with Nvidia's proprietary deep learning super sampling (DLSS).
New testing from Tom's Hardware has also revealed another unlikely beneficiary: Intel's recent integrated GPUs. Using an Iris Xe laptop GPU in a Core i7-1165G7, FSR 2.0 was able to bump the average frame rates in a 720p version of Deathloop by around 16 percent, nudging it from just under 30 fps to just over 30 fps and helping to offset the low resolution with its built-in anti-aliasing. Not bad for a nearly two-year-old laptop GPU playing a demanding modern game.
[...] Game developers could choose to support FSR 2.0 over Nvidia's DLSS for the same reason: It provides good-enough results that cover a much broader range of GPU hardware from multiple manufacturers. [...]
After AMD announced FidelityFX Super Resolution 2.0 back in March, as of today they have made good on their word to open-source it.
This temporal upscaling solution for game engines is now available under an MIT license. AMD self-describes FidelityFX Super Resolution 2.0 as, "FSR 2 uses cutting-edge temporal algorithms to reconstruct fine geometric and texture detail, producing anti-aliased output from aliased input. FSR 2 technology has been developed from the ground up, and is the result of years of research from AMD. It has been designed to provide higher image quality compared to FSR 1, our original open source spatial upscaling solution launched in June 2021."