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posted by hubie on Friday May 20, @07:11AM   Printer-friendly [Skip to comment(s)]
from the boosting-the-competition dept.

FSR 2.0 can make Deathloop just about playable on a two-year-old laptop GPU.

There are two things to like about version 2.0 of AMD's FidelityFX Super Resolution (FSR) upscaling tech, which finally began appearing in actual games late last week. The most important is that the quality of the upscaled image is dramatically better than in FSR version 1.0. The second is that FSR 2.0 is compatible with all kinds of GPUs, including not just AMD's but older GeForce GPUs that aren't compatible with Nvidia's proprietary deep learning super sampling (DLSS).

New testing from Tom's Hardware has also revealed another unlikely beneficiary: Intel's recent integrated GPUs. Using an Iris Xe laptop GPU in a Core i7-1165G7, FSR 2.0 was able to bump the average frame rates in a 720p version of Deathloop by around 16 percent, nudging it from just under 30 fps to just over 30 fps and helping to offset the low resolution with its built-in anti-aliasing. Not bad for a nearly two-year-old laptop GPU playing a demanding modern game.

[...] Game developers could choose to support FSR 2.0 over Nvidia's DLSS for the same reason: It provides good-enough results that cover a much broader range of GPU hardware from multiple manufacturers. [...]


Original Submission

Related Stories

AMD Publishes Source Code for FidelityFX Super Resolution 2.0

AMD FidelityFX Super Resolution 2.0 Source Code Published

After AMD announced FidelityFX Super Resolution 2.0 back in March, as of today they have made good on their word to open-source it.

This temporal upscaling solution for game engines is now available under an MIT license. AMD self-describes FidelityFX Super Resolution 2.0 as, "FSR 2 uses cutting-edge temporal algorithms to reconstruct fine geometric and texture detail, producing anti-aliased output from aliased input. FSR 2 technology has been developed from the ground up, and is the result of years of research from AMD. It has been designed to provide higher image quality compared to FSR 1, our original open source spatial upscaling solution launched in June 2021."

FSR 2 on GitHub.

Previously:
AMD at Computex 2021: 5000G APUs, 6000M Mobile GPUs, FidelityFX Super Resolution, and 3D Chiplets
Testing Shows AMD's FSR 2.0 Can Even Help Lowly Intel Integrated GPUs


Original Submission

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  • (Score: 2) by Freeman on Friday May 20, @01:56PM

    by Freeman (732) on Friday May 20, @01:56PM (#1246569) Journal

    This is cutting edge stuff, so who knows how things will end up. Maybe, it will end up like G-Sync vs FreeSync, but it relies on whatever developers choose to support. In the event that FSR is good enough and much easier to support, it's likely to win a big following.

    --
    Joshua 1:9 "Be strong and of a good courage; be not afraid, neither be thou dismayed: for the Lord thy God is with thee"
  • (Score: 1) by Puffin on Friday May 20, @10:16PM

    by Puffin (17060) on Friday May 20, @10:16PM (#1246720)

    This may really help the one fan of DNF that we have here on SN!

  • (Score: 0) by Anonymous Coward on Saturday May 21, @04:47AM

    by Anonymous Coward on Saturday May 21, @04:47AM (#1246785)

    I never heard of it, but the article author kept bringing it up. Is it particularly resource heavy, more so than the usual FPS games that are held up as benchmarks in these articles?

    Is it a fun game?

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