Stories
Slash Boxes
Comments

SoylentNews is people

SoylentNews is powered by your submissions, so send in your scoop. Only 18 submissions in the queue.
posted by hubie on Sunday March 19 2023, @05:07AM   Printer-friendly
from the oldschool-meta-metaverse dept.

https://arstechnica.com/gaming/2023/03/20-years-later-second-life-is-launching-on-mobile/

Remember Second Life? The virtual world launched on the desktop web back in 2003 with 3D avatars and spaces for various social activities. Believe it or not, it has been running continually this entire timeā€”and now it's coming to mobile for the first time.

In fact, this will be the first time that Second Life has expanded beyond the PC (across Windows, macOS, and Linux) in any form.

In a post to the virtual world's community web forum, a community manager for Second Life developer Linden Lab shared a video with some details about the mobile version's development, and announced that a beta version of the mobile app will launch sometime this year.


Original Submission

This discussion was created by hubie (1068) for logged-in users only, but now has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
(1)
  • (Score: 1, Funny) by Anonymous Coward on Sunday March 19 2023, @03:38PM (4 children)

    by Anonymous Coward on Sunday March 19 2023, @03:38PM (#1297057)

    Meh, this will never take off. Where's the ads? Where's the crappy storefronts? Where's the crappy "influencer" spaces? Why would I want to so something like get married in a Second Life butterfly sanctuary when I can do it in a virtual Taco Bell in "Decentraland" [technologyreview.com]?

    Come on, up your game people.

    • (Score: 2) by JoeMerchant on Sunday March 19 2023, @06:41PM (3 children)

      by JoeMerchant (3937) on Sunday March 19 2023, @06:41PM (#1297066)

      I spent a (very) little time in Second Life back in the 00s. I remember crappy stores and wanna be influencer spaces as the primary focus of the place.

      Yeah, there was a lot of talk about butterfly gardens and such, but the bulk of the work that went into building that world back then seemed focused on self promotion.

      --
      🌻🌻 [google.com]
      • (Score: 4, Interesting) by Mykl on Sunday March 19 2023, @08:53PM (2 children)

        by Mykl (1112) on Sunday March 19 2023, @08:53PM (#1297075)

        It was the NFT of the day. I remember a woman making millions of dollars in virtual Real Estate - buying up large chunks of land in desirable virtual locations and subdividing.

        • (Score: 2) by maxwell demon on Monday March 20 2023, @08:51PM (1 child)

          by maxwell demon (1608) on Monday March 20 2023, @08:51PM (#1297273) Journal

          What makes a virtual location desirable?

          --
          The Tao of math: The numbers you can count are not the real numbers.
          • (Score: 2) by Mykl on Monday March 20 2023, @09:24PM

            by Mykl (1112) on Monday March 20 2023, @09:24PM (#1297281)

            I never got into it, but from memory they were things like beachfront property on a new virtual island etc. Maybe proximity to other desirable things? My understanding is that you can't just create your own casino with blackjack and hookers virtual world in Second Life - you can only purchase land that has been created and made available by the developers.

  • (Score: 3, Interesting) by tekk on Sunday March 19 2023, @08:01PM

    by tekk (5704) Subscriber Badge on Sunday March 19 2023, @08:01PM (#1297070)

    There are sims where my brand new graphics card struggles to maintain 30fps.

    I also wonder how much this will hurt them, because you *can't* use LL's client and experience most of second life. Everyone uses extensions that LL has refused to implement.

(1)