Stories
Slash Boxes
Comments

SoylentNews is people

posted by cmn32480 on Tuesday December 15 2015, @10:58AM   Printer-friendly
from the this-game-cost-how-much-to-make? dept.

The space simulation game Star Citizen has reached $100 million in crowdfunding:

Star Citizen continues its reputation as one of the most highly-anticipated, yet controversial games around, mainly because the ambitious space-based game has a large amount of crowdfunding but no final release date. Even with many uncertainties for the game's future, people are still giving the developers money. This past weekend, another milestone was reached as the total funding for Star Citizen passed $100 million.

The timing worked out perfectly, as the game's alpha was updated to version 2.0 this weekend. The latest version finally included some features that early backers thought would come earlier, such as first-person shooting, multi-crew ships (which also means new ships specifically for multiple players), and a new planet to explore (along with some moons and space stations).

[...] The funding for the game started in September 2012. One month later, backers raised $2 million. Since then, the developers put stretch goals if various levels of funding were successful, such as a facial capture system at $22 million, or a new salvage ship at $32 million. However, the goals stopped after the $65 million mark. The last reward allowed developers to work on a modular feature for "any suitable ships" in the game, so that pilots can swap interior and exterior parts to build a spacecraft suitable for combat, mining, bounty hunting, or whatever hobby they wish to partake in the large in-game universe.

The seemingly endless amount of money also allowed the developers to enhance the game's single-player campaign, titled Squadron 42 , with a cast of celebrities such as Gary Oldman, Mark Hamill, Gillian Anderson and Andy Serkis.


Original Submission

 
This discussion has been archived. No new comments can be posted.
Display Options Threshold/Breakthrough Mark All as Read Mark All as Unread
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
  • (Score: 2) by isostatic on Tuesday December 15 2015, @02:34PM

    by isostatic (365) on Tuesday December 15 2015, @02:34PM (#276653) Journal

    Not sure would this bad boy be the most expensive game ever?

    Well Wikipedia has a list https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop [wikipedia.org]

    Contenders for "costing more than this", even without inflation:

    Star Wars: The Old Republic ($200m)
    Destiny ($140m)
    Grand Theft Auto V ($137m)
    Max Payne 3 ($105m)
    GTA 4 ($100m)

    Also remember $100m is how much they've raised, not how much it's cost

    Starting Score:    1  point
    Karma-Bonus Modifier   +1  

    Total Score:   2  
  • (Score: 0) by Anonymous Coward on Tuesday December 15 2015, @02:44PM

    by Anonymous Coward on Tuesday December 15 2015, @02:44PM (#276659)

    It defiantly is up there. Unfortunately they do not break out marketing and dev costs on all of those.

    Good point on cost vs income. Fair point.

  • (Score: 2) by richtopia on Tuesday December 15 2015, @03:54PM

    by richtopia (3160) on Tuesday December 15 2015, @03:54PM (#276683) Homepage Journal

    This is worrying to me. Chris Roberts is a veteran in the industry and he has hired a lot of talent, but I can imagine that managing a project of this size is difficult for even the large studios, much more so for the Star Citizen team.

  • (Score: 3, Insightful) by Kilo110 on Tuesday December 15 2015, @04:08PM

    by Kilo110 (2853) Subscriber Badge on Tuesday December 15 2015, @04:08PM (#276688)

    Those numbers are final amounts for AAA released games.

    SC is only on alpha 2 and we've no idea what the number will be at release. Assuming it ever gets there.