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posted by cmn32480 on Tuesday December 15 2015, @10:58AM   Printer-friendly
from the this-game-cost-how-much-to-make? dept.

The space simulation game Star Citizen has reached $100 million in crowdfunding:

Star Citizen continues its reputation as one of the most highly-anticipated, yet controversial games around, mainly because the ambitious space-based game has a large amount of crowdfunding but no final release date. Even with many uncertainties for the game's future, people are still giving the developers money. This past weekend, another milestone was reached as the total funding for Star Citizen passed $100 million.

The timing worked out perfectly, as the game's alpha was updated to version 2.0 this weekend. The latest version finally included some features that early backers thought would come earlier, such as first-person shooting, multi-crew ships (which also means new ships specifically for multiple players), and a new planet to explore (along with some moons and space stations).

[...] The funding for the game started in September 2012. One month later, backers raised $2 million. Since then, the developers put stretch goals if various levels of funding were successful, such as a facial capture system at $22 million, or a new salvage ship at $32 million. However, the goals stopped after the $65 million mark. The last reward allowed developers to work on a modular feature for "any suitable ships" in the game, so that pilots can swap interior and exterior parts to build a spacecraft suitable for combat, mining, bounty hunting, or whatever hobby they wish to partake in the large in-game universe.

The seemingly endless amount of money also allowed the developers to enhance the game's single-player campaign, titled Squadron 42 , with a cast of celebrities such as Gary Oldman, Mark Hamill, Gillian Anderson and Andy Serkis.


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  • (Score: 2) by Thexalon on Tuesday December 15 2015, @03:08PM

    by Thexalon (636) on Tuesday December 15 2015, @03:08PM (#276665)

    They really should have stuck to their original goals, met them, and then gone on to plan more and more features.

    Yeah, but that's boring! Why not do the really cool thing we really wanted to do, and beg people (who are already financially invested in the outcome) for more money, taking advantage of the fact that almost everybody ignores the Sunk Cost Fallacy?

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